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Entries Tagged as 'RTS'

Large Scale RTS and their intimacy problems: SupCom 2 report

March 10th, 2010 · 12 Comments · Design, Gas Powered Games, Me, RTS

At this week’s GDC, Gas Powered Games boss Chris Taylor told Greg Tito of The Escapist that Supreme Commander 2 was one of the best games he’d ever worked on. (I’m still working my way through the campaign, but I’ll let you know if I agree with him soon.) He also said that SupCom2 was […]

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Three Moves Ahead Episode 55: Starcraft 2 and Napoleon: Total War

March 9th, 2010 · 10 Comments · Blizzard, Creative Assembly, Podcast, RTS, Three Moves Ahead

Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks […]

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Reign: Conflict of Nations

February 18th, 2010 · 2 Comments · RTS

The English language now officially lacks the variety and flexibility required if we want to have strategy games with names we won’t immediately confuse with something else. From Lesta and 1C Games, Reign: Conflict of Nations is a medieval RTS at the strategic level. All the screenshots are in Russian, but it looks like the […]

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Three Moves Ahead Episode 52 – Sins of A Solar Empire: Diplomacy

February 16th, 2010 · 13 Comments · Ironclad, Podcast, RTS, Sci Fi, Three Moves Ahead

Troy is joined by Tom, Julian and Rob to talk about the new expansion for Sins of a Solar Empire. How does Diplomacy work in a multiplayer game? Does it add more personality to a game with rather bland sides? Does Tom cheat? How should Rob refer to his significant other? Where does Julian go […]

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Kings and Castles

February 15th, 2010 · 15 Comments · Gas Powered Games, RTS

Gas Powered Games has announced a new fantasy RTS, named Kings and Castles. Here is a frightening video blog from GPG Boss Chris Taylor. The press release says that Kings and Castles is “an epic real-time strategy game for the PC and next-generation consoles. This one-of-a-kind experience will let players take on the role of […]

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Settlers 7 Preview and Selling Slow

February 11th, 2010 · 7 Comments · City Builder, RTS, Ubisoft

I was in San Francisco last week to see a presentation of the latest version of the City Building Series That Just Won’t Quit. You can read about my time with Blue Byte’s Settlers 7 over at Gameshark. Over dinner and drinks the night before the preview, Bruce Shelley and Benedikt Grindel talked about boardgames. […]

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