Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command & Conquer 4: Tiberian Twilight. Why does SupCom 2′s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points [...]
Entries Tagged as 'RTS'
Three Moves Ahead Episode 57: Supreme Commander and Command & Conquer 4
March 23rd, 2010 · 9 Comments · Electronic Arts, Gas Powered Games, Podcast, RTS, Three Moves Ahead
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Supreme Commander 2 Review
March 22nd, 2010 · 12 Comments · Gameshark, Gas Powered Games, RTS
I like Supreme Commander 2, but I totally understand why a lot of people will not. I often think about what concepts are core to a series. What makes a Europa Universalis game a Europa Universalis game? What makes Civ Civ? How much or how gradually can you change a game before it is not [...]
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The RTS Boss Battle
March 19th, 2010 · 17 Comments · Design, RTS
In his mostly glowing review of Dawn of War 2: Chaos Rising, Bill Abner hits on one of my personal annoyances with RTS campaigns – the boss battle. This annoyed me in the original game and it doesn’t serve its purpose any better in the expansion. It just makes no sense to me at all [...]
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Large Scale RTS and their intimacy problems: SupCom 2 report
March 10th, 2010 · 12 Comments · Design, Gas Powered Games, Me, RTS
At this week’s GDC, Gas Powered Games boss Chris Taylor told Greg Tito of The Escapist that Supreme Commander 2 was one of the best games he’d ever worked on. (I’m still working my way through the campaign, but I’ll let you know if I agree with him soon.) He also said that SupCom2 was [...]
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Three Moves Ahead Episode 55: Starcraft 2 and Napoleon: Total War
March 9th, 2010 · 10 Comments · Blizzard, Creative Assembly, Podcast, RTS, Three Moves Ahead
Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks [...]
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Reign: Conflict of Nations
February 18th, 2010 · 2 Comments · RTS
The English language now officially lacks the variety and flexibility required if we want to have strategy games with names we won’t immediately confuse with something else. From Lesta and 1C Games, Reign: Conflict of Nations is a medieval RTS at the strategic level. All the screenshots are in Russian, but it looks like the [...]
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