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Entries Tagged as 'Modding'

Another Fall From Heaven Interview

January 12th, 2009 · 1 Comment · Modding

Since the strategy world is pretty barren at the moment, I guess I should think about writing another feature series or something. Maybe work up another board game AAR.
In the meantime, here’s another interview with Derek Paxton, the design lead on Fall From Heaven II.
On the AI:
The AI knows, “I can summon a demon that [...]

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Content One Degree Removed: Fall From Heaven Interview

January 9th, 2009 · 7 Comments · Firaxis, Interview, Modding

I really feel like crap today, so I’ll take the easy blogging way out and link to Soren Johnson’s three part (I & II & III)interview with Derek Paxton, the lead modder on the total Civ IV conversion Fall From Heaven II. Paxton goes into what it takes to make a mod of this size.
FFH2 [...]

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It’s Finished

December 17th, 2008 · 1 Comment · Firaxis, Modding

Tom Chick reports that the epic Civ IV mod Fall From Heaven 2 is now complete, basic patch work aside.
I haven’t played FFH in a very long time. The last time I did so, I had some issues with the AI. It changed so many rules and involves so many upgrades that your computer opponents [...]

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Unintended Consequences

October 22nd, 2007 · 7 Comments · Creative Assembly, Design, Modding

For the last week or so I’ve been playing the Europa Barbarorum mod for Rome: Total War. Like many mods, it aims for realism before anything else, even to the point of giving each faction an overly “correct” name. Greeks, for example, are the Koinon Hellenon. The “rebel” controlled cities are given the somewhat anachronistic [...]

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