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Entries Tagged as 'Feature:Map'

Over the Bridge and Through the Woods: Epilogue on Maps

June 11th, 2009 · 10 Comments · Feature:Map

As I said on the podcast devoted to this topic, my series on maps has generally been interested in a very few themes. How do maps express exploration and how do they represent the world they purport to show. On the first theme we have the very evocative Seven Cities of Gold and the more […]

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Rise of Nations (2003)

June 10th, 2009 · 10 Comments · Big Huge Games, Feature:Map, RTS

What this is about. I go back and forth about which early decade real time strategy game is better – 2002’s Age of Mythology or Rise of Nations. Released eight months apart, there was certainly time to love both, and I do. They are even superficially similar – resource hoarding, base building, age advancing pseudo-historical […]

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Three Moves Ahead Episode 14 – Maps

May 26th, 2009 · 10 Comments · Feature:Map, Podcast, Three Moves Ahead

The panel jumps the gun a little bit and talks about maps before Troy can finish quite his series, but they have good reason. The team goes over an hour this time so Bruce can call Civilization IV‘s map dead, so Tom can regale you with his wilderness adventures and so Troy can listen to […]

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The Sims (2000-2009)

May 21st, 2009 · 6 Comments · Design, Feature:Map, Maxis

What this is about. To know the Sims series is to either love it or not get it. Initially pitched to EA as a “virtual dollhouse”, Will Wright’s masterpiece has never quite evolved past that blurb understanding of the game. For millions of gamers, this is enough. You have dolls that walk and talk and […]

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Europa Universalis series (2000-2008)

May 15th, 2009 · 10 Comments · Feature:Map, Paradox

What this is about. More than probably any other major recent strategy series, the Europa Universalis games are about maps. You have maps of territorial control. Maps of religious influence. Maps of cultural extent. Maps of what you haven’t found yet. And every choice that Paradox Studios makes in ascribing a characteristic to a province […]

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Combat Mission (2000)

May 9th, 2009 · 7 Comments · Battlefront, Feature:Map, WW2

What this is about In spite of the underwhelming Combat Mission: Shockforce, it is fair to say that the Combat Mission series remains one of the best and most important wargame franchises in PC gaming history. It used 3D terrain and simultaneous movement to make an even then too familiar World War II setting come […]

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