As I try to make sense of the games that I have to play, I recommend reading one of my favorite Tom vs Bruce articles. This month they’ve uploaded a classic from the past, Gary Grigsby’s World at War.
Entries Tagged as 'CGW'
September 5th, 2008 · 1 Comment · CGW, Electronic Arts, Media
Jeff Green has been writing about computer games for a very long time. But given the closure of his magazine last year and the continual flood of journalistic talent running to the development side of the industry, his leaving Ziff Davis to join EA and work on The Sims shouldn’t be surprising. He’s always been […]
June 20th, 2008 · Comments Off on More on Spore from Soren · CGW, Electronic Arts, Interview
Be sure to read Jeff Green’s interview with EA’s Soren Johnson about Spore, game design, and other stuff in the industry. 1UP: So let’s say you were just getting into the business now, but you had the same education and interests. Do you still see yourself pursuing this path on the PC? SJ: Yeah, because […]
April 8th, 2008 · 9 Comments · CGW, Media
A little over a year ago I said good-bye to Computer Games Magazine. I refused then to accept the lesson of the closing to be that print was dead or unviable. So, this really sucks. Computer Gaming World is the oldest established electronic gaming magazine, and despite the renaming, Games for Windows was an extension […]
March 18th, 2008 · 3 Comments · CGW
EDIT: Tom v Bruce lives on from time to time in their verbal skirmishes at this blog’s official podcast, Three Moves Ahead. From time to time, we’ll play games and relive some of that rivalry as well. CGW/GfW’s Tom verus Bruce has probably done as much to amuse me as any single game has, and […]
March 14th, 2008 · 2 Comments · CGW, Electronic Arts, Maxis
The cover story in this month’s Games for Windows is the grand unveiling of Sims 3. Writers Sean Molloy and Jeff Green seem to be very pleased with what they’ve seen, and I’m already wondering how it will run on my numerous machines. Seamless neighborhoods, a community that evolves on its own without human intervention, […]