Turn One
Turn Two
Turn Three
Turn Four
Phase 1
-2 Kennedy, initiative, Nixon goes first (16 vs 21)
NIXON 1: Nelson Rockefeller 3CP (+1 rest): +1 NJ (zero), +1 PA, +1 NY +77 260-277
Bruce: With so many Endorsements breaking ties for me, I can play the game very close to the “flip point” in the important states. […]
Entries Tagged as 'AAR'
1960: The Making of a President TURN FIVE
May 25th, 2008 · No Comments
Tags: AAR · AAR1960 · Board Games
1960: The Making of a President TURN FOUR
May 17th, 2008 · 1 Comment
Turn One
Turn Two
Turn Three
At long last, we return to the hustings.
Phase 1
-2 red, Nixon Initiative. Kennedy goes first (13 to 16)
KENNEDY 1: New Frontier / Event: Discard Stature Gap, Civil Rights Act
NIXON 1: Gaffe / Event: -1 Momentum (to zero!) and -3 support MI (to zero, only has 1) no […]
Tags: AAR · AAR1960 · Board Games
1960: The Making of a President TURN THREE
February 12th, 2008 · 1 Comment
Turn One
Turn Two
TURN 3
Phase 1
-2 blue Kennedy Initiative, Nixon first (11 to 12)
NIXON 1: Citizens for Nixon-Lodge / Event: +1 to all CP for turn (+2 rest cube) no change
KENNEDY 1: Fatigue Sets In 4CP: move to Midwest, +1 WI, +1 MN, +1 OH (to zero) (do not activate […]
Tags: AAR · AAR1960 · Board Games
1960: Making of a President TURN TWO
January 30th, 2008 · 4 Comments
TURN ONE.
Momentum 3 Nixon, 2 Kennedy
Initiative: 2 blue 1 red, Nixon goes first
Phase 1
NIXON 1: The Old Nixon / Event: Kennedy loses 2 momentum down to zero, Nixon loses 1, down to 2
KENNEDY 1: Lazy Shave 3CP (1 rest cube) +1 PA, +2 NY (draws 1 red, 1 blue = […]
Tags: AAR · AAR1960 · Board Games
1960: Making of a President TURN ONE
January 28th, 2008 · 6 Comments
What We Are Doing
Some Basic Terms
TURN 1
Troy plays Kennedy, Bruce plays Nixon. The card played is listed. If CP is spent, the states that have changes in support are noted. Blue numbers means a Kennedy lead, Red a Nixon lead.
START: 314-223
Phase 1:
Tags: AAR · AAR1960 · Board Games
1960 AAR Pre-Game: Basic Terminology
January 23rd, 2008 · 1 Comment
Before Bruce and I get into our write-up about 1960: Making of the President, there are some basic terms and concepts that should be explained. We’ll get into more sophisticated stuff in context. If you want to read the rules, you can find them here.
Each player plays five cards in sequential phases until the end […]
Tags: AAR · AAR1960 · Board Games
1960: Making of the President
January 8th, 2008 · 6 Comments
With the 2008 Election For Change now in full swing, the next gaming AAR to hit Flash of Steel will be a play by play of me and Bruce Geryk reliving history. Well, I’ll try to relive it. Bruce will try to stop it. He loves Nixon.
1960: Making of the President is an historical strategy […]
Tags: AAR · AAR1960 · Board Games

