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Happy Independence Day

July 4th, 2009 by Troy Goodfellow · Me

Or as we said in Canada, “Splitters!”

Celebrate with Sid Meier’s Colonization, Liberty! and Birth of America.

Or maybe just some hot dogs and fireworks.

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Blood Bowl Early Moments

July 2nd, 2009 by Troy Goodfellow · Board Games, Review

Bill Abner has noticed a lot of AI blunders in Cyanide’s Blood Bowl which shows just how much more he knows about the game than I do. My solo campaign Elf team is getting hammered, mostly because I’m still getting used to how differently all of the teams play.

Though it looks like a sports game, anyone familiar with Blood Bowl will tell you that that’s only part of the story. Yes, the team management stuff is pretty similar to the sort of thing you’ll find in many sports management games, but the matches themselves are wargames. You have to control the field in enough areas to allow you to move the ball forward to the goal. This means setting up zones of control, getting die rolls in your favor and eliminating your opponent’s most powerful weapons.

Even if the AI is a little clueless, I’m having a great time so far. The color commentary is already repetitive and annoying. The transparency of the die rolls helps you understand the game pretty quickly. Tackle/block zones are clearly marked on screen. The explanations and cues for when you need to make a decision are well written. In fact, Blood Bowl is the very model of a clear board game design.

It should have a better tutorial and the manual is pretty brief. Like all board games, it’s best explained by somebody looking over your shoulder, but Cyanide has done a good job of explaining things otherwise. It’s not underdocumented, but it does err on the side of skimpy outside of the rollover and in game text.

More to say on an upcoming podcast and when our Blood Bowl league starts play.

If you want to see extended video of Blood Bowl in action, check out these videos at Frame Rated.

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Three Moves Ahead Episode 19 — Looking back, looking forward 2009

June 30th, 2009 by Troy Goodfellow · Podcast, Three Moves Ahead

ThreeMovesAhead

Troy, Tom and Julian look at the year so far and look ahead to see what games they liked and what they are anticipating. Detours into diving, naval warfare and whether Starcraft 2 will appeal to the masses.

Stay tuned to the end for a look at who chose which race for their Dominions 3 multiplayer match and why. (Troy butchers his race name over and over, too. It’s very stupid.)

Listen here.
RSS here.
Subscribe on iTunes.

Fourmageddon Map for Dominions 3
Tom comments on Starcraft’s single player plans
Bill Abner’s “Blood Bowl” Blog
Troy’s Half Year Round Up

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Why Facebook Games May Matter

June 30th, 2009 by Troy Goodfellow · Industry

When Brian Reynolds gets hired by the biggest social gaming company in America, either he’s selling out to the one part of the game business that is rapidly expanding or Social Games are about to get a lot more interesting.

Here’s hoping it’s the latter.

What the press release doesn’t say is that the new Zynga studio is made up almost entirely of Big Huge Games refugees.

I’m laying the groundwork for a feature story on where social gaming fits into the gaming world as we understand it, so drop me a line if you play a lot of these things. Do not invite me to play Mafia Wars.

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Grigsby’s War in the East

June 29th, 2009 by Troy Goodfellow · Matrix, Wargames, WW2

Yeah, it will take forever to finish a game, but still looking forward to it.

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Strategy Games of the Half Year – 2009 Edition

June 29th, 2009 by Troy Goodfellow · Awards, Me

Six months in and 2009 already has some strong contenders for best strategy game of the year. In all, it’s been a strong half year with a few surprises. But, with the caveat that I have not played a final buld Blood Bowl yet, I still had no trouble coming up with the three best strategy titles so far.

3) The Sims 3: The best selling PC game of the year shows why Will Wright’s formula of interactive people and amateur soap opera hijinks is a landmark game design achievements. The new version adds a town you can roam around in and puts less emphasis on bladder management so you can focus on higher RPG game mechanics. Like fishing. The addition of “moodlets” (buffs and curses) means that there is no mystery about why your Sim is happy and lets you plan trade offs to make that miserable toy person life a little less miserable. It is a sophisticated time management game that challenges both your story telling and resource harvesting skills. Gather friends! Gather influence! Gather children! And try not to go crazy doing it.

2) Demigod: You could be pardoned for not tuning in to Demigod after the rough multiplayer launch. Discounts and coupon offers have kept the game a going concern, though, and I’m thrilled because it deserves a second look. Like The Sims, this is RPG as much as RTS and it has more character and style than any other game this year. Lots of great action and artistry, but the heart of the game is the sequence of one upmanship – tactics and counter tactics and counters to those. If Gas Powered Games stays true to its promise of regular map and demigod updates, there’s a chance this game could climb higher by the end of the year.

1) Warhammer Dawn of War II: I was probably a little hard on the campaign game when I played it. All scripted missions, which is a little blah, but they do a better than normal job of teaching you the rudiments of strategy (for one faction at least) while giving you a nice variety of challenges. Relic has once again established that they are the masters of skirmish and MP design, with four different but similar factions. Of course, they haven’t broken it with patches yet. The secret to their success, I think, is that they understand the difference between epic experiences and epic-ness. I wrote before about how Epic has become a synonym for Big, when in fact Epics are usual personal stories. The small unit count of Relic’s recent RTSes means that every soldier can be a hero; there is an Achilles in all of us, I suppose.

Other things of note in 2009:

Clearly the biggest change has been the podcast. My original plan for Three Moves Ahead was to do it every few weeks, because I wasn’t convinced that I could persuade people to talk to me every week about strategy games. Tom Chick told me that was a stupid idea, so here we are – a weekly podcast drawing 1500 listeners a week and climbing. Spread the word, review and rate us on iTunes and stay tuned for a summer full of guests and interesting topics. Many developers and publisher have been helpful with review copies and beta code, and I hope that wider exposure means that we can cover other stuff in more detail. It’s really hard finding games we all have played. But thanks to Tom, Bruce and Julian for making my Sunday/Monday nights so much fun.

You may have noticed that I’ve done less review work this year. Partly that’s because of some site’s changes in emphases, competition with other writers for scarce money and space and my reluctance to work for very little. Time has also been an issue, since the book/film column at Crispy Gamer can take quite a bit of time if I’m doing it right. Still, I do hope to get more review work in the next six months or at least review more here. I do think I know what I’m doing in this business…

Coming soon, what to look for in the next six months. It could become a very busy year.

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