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Three Moves Ahead Episode 27 – Mark H. Walker and Lock N Load

August 25th, 2009 by Troy Goodfellow · Matrix, Podcast, Three Moves Ahead, Wargames

ThreeMovesAhead

The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame Lock N Load: Heroes of Stalingrad. Bruce and Julian dominate an unusually combative conversation, which only shows how much we care. What is the place of narrative in war games? Do designers overestimate how intuitive their designs are?

Apologies for the sound quality here. In spite of a perfect sound test earlier in the day, Mark’s satellite internet was not up to the task later that night so he had to phone in. Then the recording somehow made Troy’s comments appear three seconds later than they actually happened, making editing a real pain in the ass and borking the Dominions 3 discussion altogether. (Short version, Bruce didn’t send his turn but had noticed he was attacked by Julian’s deer men.) We’ll make up for it next week.

Listen here.
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Lock N Load
Matrix Games

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Oculus Will Kick Your Butt

August 24th, 2009 by Troy Goodfellow · Gas Powered Games, Stardock

This is one demigod I don’t want to face. He’s a general with ranged lightning attacks that is empowered by summoned minions and who can surrender health to heal nearby allies.

This could get ugly.

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Soren Johnson’s New Project Looking for Volunteers

August 22nd, 2009 by Troy Goodfellow · Industry

Want to test what Soren is up to? You can get an early look if you don’t mind testing work in progess.

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A Picture is Worth A Thousand Lies

August 20th, 2009 by Troy Goodfellow · Industry

Tom Ohle has written a nice explanation of the “bullshot” process – the hows and whys about screenshots that do not accurately reflect what a game will actually look like.

Ultimately, he says, it’s all of our fault.

If I see a screenshot, I expect it to look cool, or else I’ll probably lose interest in that game. So let’s say a publisher takes the honest route and releases a screenshot of an in-development game without doctoring it. Imagine the outcry with me. NeoGAF would explode with cries of, “hahah, what a piece of shit!” Other hardcore fans would laugh at the lack of anti-aliasing. Yet others would ridicule the terrible facial expressions. Or the missing texture on the floor. You get the picture.

He also blames the long cycle of announcements, previews and production information for the procedure. Dragon Age, he notes, was announced five years ago and people were starved for content about it for a long time.

This is why, I think, it doesn’t do a lot of good to put blame on gamers or game forum dwellers. After all, as fussy and obnoxious as they/we can be, they/we aren’t the ones who decided that the best way to gin up sales for a game was to promote it as a major media experience for years. Gamers are certainly a part of the hype machine that generates bullshots, but they aren’t the ones who plugged it in.

We in the games media are certainly part of the problem. I’ve written before about how the games media has perpetuated a culture that thrives on the next big thing – previews and predictions – with even the recent past being largely ignored. Exclusive Previews are big eyeball generators and fueled the print arm of the industry for a long time. This means you get screenshots of things that can never happen in a game, or use art or info that will be tossed six months before release.

Link to your favorite bullshot in the comments.

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New Game Announcements from CA and P’Dox

August 19th, 2009 by Troy Goodfellow · Creative Assembly, Paradox

In what is probably the least surprising news of the month, Creative Assembly has announced what I think is an expansion for Empire: Total War, using Napoleon as the theme.

The turn-based campaign is split into three different story-driven campaigns, telling the story of the rise and fall of Napoleon Bonaparte through his most famous battles.

In Napoleon: Total War, aspiring generals have the chance to play as the legendary French general Napoleon Bonaparte or as one of his opposing factions. Battling through his three biggest military campaigns, the game will take you through Italy and Egypt, narrating the early years of the fearsome commander, while the third campaign will tell the story of his fateful drive towards Moscow and, ultimately, his showdown with the Duke of Wellington at one of the most famous battles of all – The Battle of Waterloo.

So this is more Alexander: Total War than anything else, and that was the weakest of all Total War expansions. If this is an expansion, of course. They never really refer to it as such, but I assume it must be.

In the most surprising news of the month, Paradox is doing a Victoria sequel.
From the official forum description:

A sequel to the 2003 cult-hit, with a large devout following around the world. Victoria 2 is a grand strategy game played during the colonial era of the 19th century, where the player takes control over a country, guiding it through industrialisation, political reforms, military conquest and colonisation. Guide the USA to its Manifest Destiny, Make United Kingdom into a world-spanning empire, and make Germany the dominating nation in Europe.

Cult-hit is about right. It’s one of those games with a lot of great ideas but that really never worked as a great strategy game. I do think that Johan Andersson has a good grip on why Victoria didn’t hang together – he told me last year that it was “far too complex. I can’t make the effort or dedicate the time to get into it, and I’m the one who designed it. I programmed it.”

And another expansion for Europa Universalis 3 called Heir to the Throne. The game is already near ideal from where I sit, and some of the additions worry me a little. But I can’t complain too much.

(Paradox also announced a fan made game called For the Glory that seems to be a Magna Mundi type of thing, using the Europa Universalis time line and dozens of events. I can’t say I’m thrilled about the prospect.)

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Idle Thumbs on Starcraft II

August 18th, 2009 by Troy Goodfellow · Podcast, RTS

Given the previews and commentary circulating now – a full six months before the game is out – it’s worth noting that the Idle Thumbs podcast spends a lot of the August 17 episode talking about Starcraft II.

(I don’t listen to many podcasts, but Idle Thumbs is on my subscription list.)

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