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Difficult Problems

April 18th, 2010 by Troy Goodfellow · Me, RTS

When it comes to RTSes, I’m not a noob. When I review a game, I start on “normal difficulty” to see how things work for the average gamer, but often bump it up to “hard” before long. I only pull back to “easy” when I need to see how a campaign story plays out and I’m in a bit of a hurry.

Majesty 2 Kingmaker, the expansion to last year’s pretty good RTS, starts with Advanced difficulty missions in the campaign. Sure, they give you 10000 gold to start spending, but it takes a while to figure out precisely how to spend that money wisely. The first mission surrounds you with wolf dens and then you have rampaging goblins. And of course those stupid sewers. Your heroes will level up fast, and then still die.

I am yet to finish this mission. And you cannot, as far as I can see, reduce the difficulty of the campaign missions. Sink or swim.

As a continuation of the Majesty 2
campaign, I suppose this makes sense. You could finish that story – why not begin this one? But in the advanced missions in the core game you could at least build a Hall of Heroes to get a superstar out early to clear nearby lairs. You can’t do that until you’ve made a hero in the expansion campaign.

But even though I am not a noob, I’m also no pro. I expect that many of the people that completed the Majesty 2 campaign will be more than ready for what it dishes out.

As a reviewer, I can apply a patch to unlock the entire campaign, but then I miss the sense of progression that players will experience when they play. So I will keep plugging away at this until I figure out the “trick”. Do I rush for the goblin stronghold first? Do I clear the bears to the East? Do I quit?

I’ll accept any advice at this point.

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Three Moves Ahead Episode 60: Achtung Panzer and WW2 Tactics

April 14th, 2010 by Troy Goodfellow · Podcast, Three Moves Ahead, Wargames, WW2

ThreeMovesAhead

Troy, Rob and Bruce participate in the wonkiest Three Moves Ahead ever, as Dr. Geryk makes up for weeks of absences with another tour de force rant. How does Achtung Panzer compare to Combat Mission? What do we expect from a WW2 tactical game, and how do these expectations mesh with reality? Turn based, real time and replay – how do they fit together? Bruce also recommends a bunch of books.

Listen here.
RSS here.
Subscribe on iTunes.


Achtung Panzer

Rob’s review of Achtung Panzer
Tom vs Bruce: Combat Mission
David Glantz’s BARBAROSSA DERAILED: The Battles for Smolensk, July-August 1941
David Glantz’s Armageddon in Stalingrad: September-November 1942 (The Stalingrad Trilogy, Volume 2) (Modern War Studies) and To the Gates of Stalingrad: Soviet-German Combat Operations, April-August 1942 (Modern War Studies)
David Glantz’s The Siege of Leningrad: 900 Days of Terror (Cassell Military Paperbacks)
John Erickson’s The Road to Stalingrad (Cassell Military Paperbacks)

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A Wargame Collector’s Edition?

April 12th, 2010 by Troy Goodfellow · Wargames, WW2

Sure it’s only in Europe, but a Collector’s Edition of Achtung Panzer: Kharkov 1943 has been announced.

I’m not really big on CEs in general. My office is a cluttered enough space without even more crap to deal with. A DVD on German tanks is a nice idea, but the History Channel has probably told me all I really need to know. I don’t think I have much room on my walls for posters, and the ones I do have are pretty hideous. I much prefer to put up maps and tech trees from games.

But boy is it nice to see a bona fide wargame get some CE treatment. Now let’s be honest, what they are throwing in here isn’t that much. And I’m not sure what the price will be. And it’s for Europeans, who still treat strategy gaming like a AAA genre.

As for Achtung Panzer itself, I really like it. I want to work up a proper post about it and how it compares to other real time wargames. It’s really not like a lot of other games out there. It has a turn based setup phase, which I haven’t really seen anywhere and that looks like nothing else on the market. If you have a battle, you have a deployment phase (like Combat Mission) and then a real time battle where you rush around the map seizing victory points. I still need to make sense of how all the phases fit together. Rob Zacny has played more of it than I have, so keep an eye on his blog.

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Making Time

April 8th, 2010 by Troy Goodfellow · Blogs, Me

The big problem with being a strategy gamer is that so many of them take a lot of time. I’m still slowly working my way through the Command & Conquer 4 campaign. I want to put more time into Distant Worlds. I want to get to the RUSE beta before it expires – maybe later today. I never really mastered anything in the Starcraft 2 beta beyond getting my ass kicked. And now we have Scourge of War: Gettysburg (coming soon to a podcast near you.) Still haven’t acquired Settlers 7 or the Majesty 2 expansion.

And I have to write about them because that’s why I have the blog. Of the games listed above, I can say that only C&C4 is a game that I am actively avoiding – which is bad since Bill Abner wants that review. I just can’t bring myself to play it. No, it will not be getting a positive review.

Since there is so little regular strategy game coverage anywhere, I feel a special responsibility to try almost everything out there. This means that when I do get around to a game, it is not a headline title any more. This turns out to be one of the great blessings of the genre. Strategy gaming has a long tail, either because the games are constantly being patched and updated or because the community is more likely to stick with some of them since they never were flavor of the week stuff. No one is playing Majesty 2: Kingmaker because it is the hot new thing to play. So my bloggy thoughts on it can wait a little.

The consequence of course is that I end up writing another “Sorry for not blogging more” post. I’ve recently agreed to write a strategy game themed column for another site, so that, too, will take more content off Flash of Steel, especially the meaty think-piece posts that I wrote many, many more of when I had a lot more to say about strategy games.

And it’s not like this is all I do, either. I have another feature story in the works for Gamespy (not strategy related), I am working on another column pitch, I am planning other articles for other venues, I am wasting spending time chatting collaborating with friends online. Oh, and I have a household to run. Or run into the ground.

According to Bruce Shelley, a good game plugs into that sense of flow – you become one with the system and tasks seem easier. When you have to make time to play five or six different strategy games a month – some of which are quite elaborate – it’s hard to get into that flow mindset. I get emails from readers and listeners asking what I think of Arsenal of Democracy or Gratuitous Space Battles and all I can say is “I started playing” or “Don’t have it yet”. No iPhone, either, so ask Tom or Julian about those, please.

Now, I’m not complaining. OK, I am, but not in a major way. The depth of strategy games is what pulls me to them and if I was getting paid to play all of them I would be very deep into them all. (The column will certainly help in that regards. More news on that later.) The mastery of the system and trying to understand how a designer interprets the past or the future are big things for me.

It’s spring. Baseball season. A time of new beginnings. Here’s hoping I can find the time. Because this is shaping up to be one very busy year. I hope when Civ 5 comes out that I won’t still be avoiding C&C 4.

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Three Moves Ahead Episode 59: Distant Worlds – Space is Big

April 7th, 2010 by Troy Goodfellow · Matrix, Podcast, Sci Fi, Three Moves Ahead

ThreeMovesAhead

Troy, Tom and Rob talk about Code Force’s Distant Worlds, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence in everything else? Why and when does Distant Worlds work?

Also, last chance to win one of two copies of Making History.

Listen here.
RSS here.
Subscribe on iTunes.

My first crack at the virtual viceroy problem
Tom discovers he has spice at Fidgit
Distant Worlds at Matrix Games
Be Tom’s We Rule friend

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The Three Moves Ahead PAX Brunch Group Shot

April 5th, 2010 by Troy Goodfellow · PAX, Three Moves Ahead

TMA Brunch

Thanks everyone for coming. Julian and Rob are third and fourth on the left from the bottom. I’m third from the bottom on the right with the ladies, Meghan and Tiffany. If you see yourself on the photo, let me know and I can tag you for the Facebook shot.

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