When it comes to RTSes, I’m not a noob. When I review a game, I start on “normal difficulty” to see how things work for the average gamer, but often bump it up to “hard” before long. I only pull back to “easy” when I need to see how a campaign story plays out and I’m in a bit of a hurry.
Majesty 2 Kingmaker, the expansion to last year’s pretty good RTS, starts with Advanced difficulty missions in the campaign. Sure, they give you 10000 gold to start spending, but it takes a while to figure out precisely how to spend that money wisely. The first mission surrounds you with wolf dens and then you have rampaging goblins. And of course those stupid sewers. Your heroes will level up fast, and then still die.
I am yet to finish this mission. And you cannot, as far as I can see, reduce the difficulty of the campaign missions. Sink or swim.
As a continuation of the Majesty 2
campaign, I suppose this makes sense. You could finish that story – why not begin this one? But in the advanced missions in the core game you could at least build a Hall of Heroes to get a superstar out early to clear nearby lairs. You can’t do that until you’ve made a hero in the expansion campaign.
But even though I am not a noob, I’m also no pro. I expect that many of the people that completed the Majesty 2 campaign will be more than ready for what it dishes out.
As a reviewer, I can apply a patch to unlock the entire campaign, but then I miss the sense of progression that players will experience when they play. So I will keep plugging away at this until I figure out the “trick”. Do I rush for the goblin stronghold first? Do I clear the bears to the East? Do I quit?
I’ll accept any advice at this point.