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Meetup Report

August 15th, 2010 by Troy Goodfellow · Me

I have to offer thanks to the small but awesome group that turned up on August 14th for the first ever TMA/FoS meetup. Though I was the star, everyone did their best to distract people from my awesomeness. We talked hardware, software, past, present, future, Sacrifice, Planetside, Dungeon Keeper and Civ 5 among other things.

So thanks to Rob, Susan, Rob, Ryan, Jon, Josh and Jared for making it to Gordon Biersch on Saturday. Let’s do it again this fall or winter and persuade another East Coast TMA person to make the trip.

Love you all. I forgot to take a picture.

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Flash of Steel/Three Moves Ahead Meetup August 14

August 14th, 2010 by Troy Goodfellow · Me

This is the official meet up notice for the upcoming FoS/TMA gathering. As I’ve said on the podcast, I settled on the 14th of August in downtown Washington DC. The time will be 2:30 in the afternoon so we can drink leisurely and people can find their way home before it gets late. Most of us are adults.

Location: Gordon Biersch on F street. It has beer and food.

I will make reservations based on how many people reply to this thread or Twit me or send me an email. I am looking at a mid afternoon/late lunch thing so people can get back to where they need to go.

I will also bring as many TMA buttons as I can find.

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FoS/TMA Meetup Reminder

August 14th, 2010 by Troy Goodfellow · Uncategorized

This is the official meet up notice for the upcoming FoS/TMA gathering. As I’ve said on the podcast, I settled on the 14th of August in downtown Washington DC.

The time will be 2:30 in the afternoon so we can drink leisurely and people can find their way home before it gets late. Most of us are adults.

Location: Gordon Biersch on F street. It has beer and food.

I will make reservations based on how many people reply to this thread or Twit me or send me an email. I am looking at a mid afternoon/late lunch thing so people can get back to where they need to go.

I will also bring as many TMA buttons as I can find.

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Real Time Strategy as True Wargames

August 10th, 2010 by Troy Goodfellow · Blizzard, RTS

“Surrounded with trenches, Marius bided his time and paid no attention to the insults of the enemy. Publius Silo,who had the greatest authority and power among the Italians, once said to Marius, ‘If you are a great general, come down and fight us’; to which he answered, ‘No. If you are a great general, make me.’ ” – Plutarch’s “Life of Marius” (my own paraphrase, based on the Dryden translation.)

There’s this tension between wargamers and RTS players, especially where a mass hit like Starcraft 2 is involved. This has always been the case, though. Real time strategy has been dismissed as “click fest” gameplay that measured reflexes more than smarts, as if smarts was all there was to winning a battle.

But the more time I spend online with RTSes (and it has taken me years) the more I appreciate how many real war elements are a part of the RTS. Tom Chick tells a great story in recent game diary about outfoxing his opponent – the standard ruse of letting him think one thing but then doing another. Quite brilliant, actually.

Most wargames start with the battle site already determined. The forces are laid out, the field chosen and your strategy often determined by the order of battle you have in front of you.

But what if, like Marius in the Social War, you choose not to fight? The more you read about military history, the more you appreciate that a great part of military success is about forcing the enemy to fight when they are unprepared and denying them battle when you aren’t ready. Not that all the preparations in the world can make up for a mediocre army versus genius, but choosing the time and place of battle is what made, in the case of Pompey, Dyrrachium such a success and Pharsalus such a failure.

In the strategy world, only the RTS really captures this sense that terrain and time and tactics are all there so you can force your enemy to accept a disadvantage. Its not about replaying a historical battle and hoping for the best as much as it is about choosing your force disposition and moments.

RTSes aren’t “real” battles of course. When Patton or Rommel or Napoleon or Leonidas walked into battle they had little control over the forces they had. In an RTS you can recognize your enemy and get the feel of the map and build your army accordingly. A truly great general takes the forces he/she is given and makes the best of a limited resource. But Starcraft 2, with its emphasis on speed, seizing good ground and out guessing your enemy is not just a fair to good sport, but a fair reminder of what wargames should approximate – making the enemy fight when he/she’d rather not.

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Three Moves Ahead Episode 77: Starcraft 2 with Chris Remo

August 10th, 2010 by Troy Goodfellow · Blizzard, Design, Podcast, RTS, Three Moves Ahead

ThreeMovesAhead
 

Troy – suffering from a splitting headache – is joined by Rob Zacny, Tom Chick (hooray) and Idle Thumbs/Gamasutra star Chris Remo before he heads off to join Irrational Games. The topic: Starcraft 2. Why does such a competitive, sports structured game like SC2 have such wide appeal? Is the single player campaign really that different from other campaigns? And how about that writing? What are the great joys and great disappointments? Finally, what does Starcraft 2 mean for the future of the PC RTS?

Listen here.
RSS here.
Subscribe on iTunes.

Troy’s Starcraft 2 review
Tom’s Starcraft 2 review
Rob’s thoughts
Idle Thumbs podcast

FoS/TMA Meetup details

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More Stats: This Time the Podcast

August 5th, 2010 by Troy Goodfellow · Three Moves Ahead

Another throwaway stats post.

To date, Three Moves Ahead has been listened to over 147,000 times across 76 episodes. The peak month was June’s 15,775 downloads after some very nice recommendations from people with more fans than we do.

There are about 1000 iTunes subscribers – but only 69 reviews or ratings. So step up people. More people listen to the show through their browser than on a Zune.

It’s interesting to track which shows are most popular. Episodes 2 and 3 have the most downloads, but that’s probably because that’s where people start when they want to listen. I doubt that is a reliable indicator of their popularity.

The Top Ten Episodes So Far are:

1. Episode 21 (Soren Johnson’s first appearance, the future of strategy games)
2. Episode 25 (World War 2 games)
3. Episode 29 (Getting started in strategy games)
4. Episode 11 (Tower Defense games)
5. Episode 15 (Paradox at E3 2009)
6. Episode 9 (Brad Wardell, Demigod, some Elemental)
7. Episode 41 (Solium Infernum)
8. Episode 28 (Naval combat)
9. Episode 6 (Demigod episode)
10. Episode 31 (Majesty 2)

In general, listeners are more likely to stumble upon our show when it is dedicated to a particular game. This is because there is a good chance that fans of the show and the game will link it on a community board. I like our theme shows because we get to cover a lot of different games and how they are distinct, but we haven’t done one in a while.

For a few extra bucks, Libsyn lets you track where your audience is coming from. The top ten nations that listen to TMA are:

United States
United Kingdom
Canada
Australia
Sweden
Germany
Norway
Denmark
China
Switzerland

The top North American states or provinces are:

Texas
California
Illinois
New York
Washington
Maryland
Ontario
Virginia
Ohio
British Columbia

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