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Three Moves Ahead Episode 80: Question Time

September 1st, 2010 by Troy Goodfellow · Podcast, Three Moves Ahead

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This week, the sound is terrible again mostly because my wireless refuses to cooperate. Big promise to fix this next week – I thought I had the problem solved.

But if you bear with us, you will hear Troy and Rob answer some questions from listeners about logistics, making losing fun, why games are released unfinished and a dozen other topics.

Listen here.
RSS here.
Subscribe on iTunes.

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Podcast Question Reminder

August 29th, 2010 by Troy Goodfellow · Podcast

Just a post to remind listeners and readers that they can submit questions to us for this week’s show. I plan to record on Tuesday night, so get those questions in.

Email me or post them to my Formspring.

Now back to Elemental…

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Three Moves Ahead Episode 79: Victoria 2

August 25th, 2010 by Troy Goodfellow · Paradox, Podcast, Three Moves Ahead

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Rob Zacny’s sound goes in and out, but when it works you can hear him, Troy and Julian talk about the latest grand strategy game from Paradox. Why does it make Julian angry? Do you have to force the politics to make them interesting? What does the game get right and wrong about the nineteenth century?

A reminder about the upcoming question show and a preview of coming attractions.

Listen here.
RSS here.
Subscribe on iTunes.

Rob’s review at Gameshark

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Three Moves Ahead Episode 78: Forgettable Games, Memorable Ideas

August 19th, 2010 by Troy Goodfellow · Design, Podcast, Three Moves Ahead

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Troy and Rob dig through their histories to recall bad games that had tiny moments of genius. What happens when a game gets one thing right? Can forgotten games still have a legacy beyond their failures? Can a good idea overshadow a bad game’s legacy?

Also reminders of the Question show coming up in a couple of week’s time.

Listen here.
RSS here.
Subscribe on iTunes.

“Noble Junk” post
Epic Fails podcast
Rob’s Making History 2 review

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PCGamer and Me

August 18th, 2010 by Troy Goodfellow · Me, PCGamer

I am told that I am in the new PCGamer, so it must be true. I only recently resubscribed, so I don’t have it yet. I trust that my readers are not lying to me, so next time I am at a newsstand, I’ll pick it up. I am the new writer of the recently revived strategy column (which I’ve called Tactical Advantage – thanks BD for helping with the brainstorming there) and my review of Disciples III should be in there somewhere.

PCGamer is the last of the American PC game focused magazines. I have been published in all of them, except PC Accelerator which closed up when I still thought I had a real future in a real career. So a long time ago.

How did it happen? I was approached by Evan Lahti at E3 to write the strategy column, Dan Stapleton knew I wanted to write some reviews, and Logan Decker has sent a couple of nice emails. The magazine has gone through a lot of changes in the last couple of years, including yanking the columns altogether (a stupid idea) and then bringing them back with the return of Desslock’s RPG column and Andy Mahood’s sim column (a smart idea). The strategy column was next to come, and I suppose I don’t suck.

Thought it’s been a little hard to adjust to some things, like the magazine’s insistence on puns in the headlines (Oh, how I hate forced puns), I am happy to be back in print. Once I read the Disciples 3 review and the first Tactical Advantage in the wild, I’ll have some comments here. Until I see them, they aren’t quite real.

It’s a little humbling to remember when this blog was “Portico” on blogspot, getting 25 to 50 hits a day, mostly people doing random Google searches. The help of good friends and good editors has led to 2010 being a year of great professional success. May those blessings trickle down to my readers and listeners.

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Age of Empires Online

August 17th, 2010 by Troy Goodfellow · MMO, RTS

The Ensemble exiles who landed at Robot Entertainment are making an online RTS out of one of my favorite franchises.

Marrying fresh features with classic RTS gameplay, Age of Empires Online pays tribute to the original game while incorporating a new look, feel, and approach that appeals to long-time fans, newcomers, and everyone in between.

At first glance, reading about it might remind you of Ikariam and Nile Online and Travian and all those other real time games that bore me before long but it probably isn’t that at all.

The big differences?

1) This is Ensemble (sort of) and they have earned my faith.

2) There are quests, both solo and co-op, which means you have things to do that don’t just involved saving up for that next building

3) They are starting with one Civilization but promising others post-release. So more varied game play and experiences will be available.

4) The battles look like battles, so there is going to be some real online RTS stuff here and not just shuffling a certain number of spearmen around and waiting.

5) Villagers “pick berries, chop wood, and construct the buildings you use to train your army. Their upgrades let them carry more resources and move and build faster.” An econ heavy online RTS?

Age of Empires Online will be exclusive to Games for Windows Live some time in 2011.

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