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The Things You Miss

March 14th, 2011 by Troy Goodfellow · Me

I’ve been getting a lot of questions from friends, readers and colleagues about how I am adjusting to the new job. It’s only really been a month, so there’s a lot of HELP ME still going on. Throw in a very rushed and imperfect move and you have the recipe for me to continually wonder whether I’ve done the right thing.

I think I have, for a lot of reasons personal and professional, even though some stuff is yet unresolved. But here is short list of the things that I do miss most.

1) Running the podcast. Now Rob has done a pretty good job with it. He’s learning how hard it can be to get things organized when the clock is running low, but so far I am very pleased. But I miss doing the intros and nagging guests and planning a month ahead but no further. The podcast is the best thing I have ever done, I will be back on it soon and I am happy it is still going.

2) Yelling at my former colleagues. The part of PR that has proven probably most difficult is restraining that impulse I have to yell at bad writing, bad journalism, bad editing and general stupidity in games journalism. I wouldn’t do this *a lot*, but I’d do it enough and retweet other people’s complaints enough that it became something that I considered a part of who I was as a writer. Now only a couple of people get to hear my rants about how no one cares about the craft any more.

3) Yelling at my current colleagues. The past month has seen so much good and bad and misplaced marketing that I’ve wanted to write screed after screed about trailers, marketing strategies, money sucks, gamification…I guess you could say that I miss yelling.

4) Being forced to play new games. Though I do not miss reviewing games, I miss the fact that I would have to play them because an editor had asked me to. I haven’t really touched Dawn of War 2: Retribution yet, or Cities in Motion. In the last two months, the only new game I can say that I put a lot of time into was Magicka, and even that largely to help a friend with her review. It is hard to stay current when you are thinking about games all day but not forced to play particular ones at night. Now that I am settled and aiming to blog properly, this should pick up. But I am less likely to just play something random – it will be something I am expecting.

Now there are lots of things I don’t miss. I don’t miss assigning scores to things. I don’t miss rushing to meet an editorial deadline with only ten hours of play in and knowing I need at least another ten or fifteen. I don’t miss writing previews. I don’t miss looking at my monthly pay and sighing like a failure.

In all, a good move. But there are still some regrets.

Next up, French character post. Promise.

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Boston and Toronto: Meetups Galore

March 11th, 2011 by Troy Goodfellow · Me, Podcast

First a reminder about the blog/podcast meetup for friends and followers and fans this Sunday at Pax East in Boston. Details are here, so please chime in and let Rob know that you are keen on being there.

Now that I have relocated for a while, though, it is time for me to host one in my native land and favorite city on earth – Toronto. Right now I am looking at the weekend of April 23-24, leaning to the 23rd, which is a Saturday. I’d like to get a head count of possibly interested people because I want to book a large enough space.

So don’t forget about Boston on Sunday – meet Rob and Julian and whomever else shows up. For now, I can only promise me in Toronto.

I am man enough for most of you.

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Three Moves Ahead Episode 107 – Hail, Hail, the (GDC) Gang’s All Here

March 10th, 2011 by Rob Zacny · Podcast, Three Moves Ahead

ThreeMovesAhead

During GDC, Tom Chick and Soren Johnson hosted a talk that was so good that a single panel couldn’t contain them. They have invaded Three Moves Ahead to talk to Rob and Bruce about why strategy gaming is in a platinum age, how the business of development is changing, and the relative importance of AI in the development process. Then Tom, Bruce, and Soren freak out over League of Legends, although Bruce is convinced it’s Land of Legends. Whatever it is, it sounds pretty good.

Tom’s evidence for strategy’s golden age of independents

Labyrinth: The War on Terror 2001 – ?

Listen here.
RSS here.
Subscribe on iTunes.

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Give Me Back My Legions

March 9th, 2011 by Troy Goodfellow · Ancients, Matrix, Slitherine, Wargames

It was probably when I replayed the Battle of Teutoberger Wald from the Roman side for the 20th time that I realized just how deeply Field of Glory has sunk into my gaming routine. It’s a not daily fix like Dungeon Crawl is or Civ 4 was for many years. But it is a game I keep coming back to and that Slitherine and HexWar steadily improve and deepen. It’s one of the few wargames that I can say I happily play online against humans (because the battles are so short) and it’s a game whose expansions and variety promise years and years of enjoyment.

FoG is now on its fifth expansion, Legions Triumphant, which takes the fun into the Imperial Age. The new expansion has a disappointing paucity of historical battles, but that’s always been a bit of a problem for the series. It is designed as a tabletop game where you create your armies in the Digital Army Generator (now there are hundreds of nations and allies to choose from) and then set them to work against each other in online play.

A lot of the changes in the game since launch have been small ones. You can now give skirmish units specific behavioral orders on if and when they should evade melee combat. You can block evasion with proper placement now. Rules about facing and units ignoring orders have been clarified, and the there are tiny little tweaks and bug fixes in each of the many patches. (Now up to version 1.50). Would be nice if they fixed some of the spelling errors in the army lists and battles, but you can’t have everything. The game gets more polished and easier to understand in every update.

I’ve written before about my love of the old Encyclopedia of War: Ancient Battles, and increasingly Field of Glory is becoming that. I think a random battle generator would be nice, but the flexibility of the DAG with the hundreds of maps to choose from plus the amazingly intuitive scenario editor have Field of Glory fighting with War in the East as the best wargame of the last five years.

I keep coming back to Field of Glory for more than the setting, though that is an attraction. The AI is not great, which is almost a draw in a game like this. Most single player battles will take no more than 30 minutes to resolve, many are much shorter. The fun is in trying to craft the perfect battle plan. In Teutoberger Wald, can your Romans survive at all? Can you as Hannibal destroy an entire army at Trasimene or Cannae? When I take the side of Lucullus in Tigranocerta, I have Yakety Sax playing in my head as the Armenians run for the hills in a spiral of fragmenting and routing units.

Bibracte
 

I’ve yet to create that beautiful double envelopment that utterly destroys the enemy. But there have been some moments of beauty, like in my Bibracte battle tonight that played out much like the historical one. The Germans pushed my Romans hard at the beginning and their charges shattered some of my front and one of my wings completely. But once the troops are engaged, there isn’t a lot that can beat Roman swordsmanship and once the barbarians were forced back to the river, that was it.

Three more expansions have been announced (an Ottoman themed one, one for the Byzantine Empire and one for Vikings) but so far not the pre-classical Near East one I’d love to see. Maybe next year.

I will probably do a game diary once I talk Bill Abner into finally buying this and playing me. I think he’s chicken.

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Filling Time

March 7th, 2011 by Troy Goodfellow · Me

So the move was not perfectly smooth for a number of reasons I won’t get into. I found myself a little cramped financially, not in the right place at the right time and once again relying on the generosity and good will of a good friend or two to keep me sane and moving forward. Throw in trying to do my best in a new job for which I am still finding my bearings and gaming on my own all of a sudden becomes a less important thing. I don’t even have a proper desk chair yet.

I haven’t even done a lot of reading about games. Last week was GDC week, which is kind of like Christmas to pointy head game nerds like me, but instead of ravenously consuming all the reporting on Gamasutra, I pretty much waited until Twitter told me what was interesting.

But here are a few things I have been doing game wise.

1) Dungeon Crawl. Of course. Still my comfort game, and still the best way to kill five or ten or, if you are lucky, sixty minutes. I seem to have been a good influence on at least one person.

2) Polynesia in Civilization 5. I have been arguing for a Polynesian civilization since Civilization 3. It’s a remarkable history and their Civ 5 iteration is actually a very interesting culture. The Maori warrior is a great early rush unit to accompany Bronze Age units and the wayfaring ability makes exploring the planet faster and more fun.

3) Game genealogy. I love tracking how features and developers and ideas travel across the game design world. I am trying to find a good way to map this sort of thing. Still working on it, and to do it right for strategy games I will need a few other people. But it’s a good way to think about the book.

4) RIFT. I played about ten hours of this MMO last year at Trion HQ and I loved it. Life got in the way of me writing up my impressions, and I haven’t even jumped into the real game but I am following other people’s adventures. Once the servers and queues work themselves out, I think I will be jumping in.

5) The French post. The very late French national character post is being written. I keep finding new things to say, many of which don’t exactly fit a single argument. The American post that started this series is a real mess, and I don’t want to do that again. Hopefully by mid-week I can publish something I am proud of.

6) Field of Glory. A new expansion came out last week and now I am playing that. I will have a full post on how the series has evolved later this week.

Thanks for all of your patience as my life takes another turn for the wtf.

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Three Moves Ahead PAX East 2011 Meet-Up

March 7th, 2011 by Rob Zacny · Three Moves Ahead

At 11 am on Sunday during PAX East, Julian and I will be hosting a little Three Moves Ahead Sunday Brunch, and I hope to meet many of you there. To that end, I have made a reservation at Lucky’s Lounge, which is near the convention center.

Now, I had a rough estimate of how many people would be there, but I am starting to suspect we might have more than that. So if you plan on coming, please let me know in this thread or by emailing me at zacnyr [at] gmail [dot] com. That way, I can tell the restaurant what to prepare for.

Here are the vital facts:

I hope to see you there.

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