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Blog Half Year Traffic Report

July 1st, 2011 by Troy Goodfellow · Blogs

I didn’t blog nearly as much as I wanted to this year. My creative energies have been very job focused, and only now that I am settling in do I feel like I am ready to begin really unleashing my writing here. Plus the video series that I hope will premiere soon once I get some gameplay tips.

Traffic was steady though. Yielding first chair on the podcast to Rob Zacny has not hurt traffic in the least, either on the blog comments about the shows or podcast traffic.

As expected, the national character series has been most popular, probably because it has been extensively linked at Critical Distance (and from there Gamasutra) and Rock, Paper, Shotgun. I need to write more that is not that series, of course, since my Turning Points blog also got a lot of attention. And I need to write more about games. So I need to play more games. I need fewer distractions, so I can distract myself.

OK, the stats.

Top Ten Referring Sites: (not including Google or Twitter or Facebook)

1. Rock, Paper, Shotgun (which referred more than Google, in fact.)
2. Quarter to Three
3. Wargamer
4. Matrix Games
5. Board Game Geek (mostly for the patent in gaming podcast)
6. Paradox Interactive Forums
7. CivFanatics (people still clicking on Jon Shafer’s leaving Firaxis)
8. Fog of War Games
9. VrDesigns.nl
10. No High Scores

Top 10 Countries of Visitors: United States, United Kingdom, Canada, Australia, Germany, Norway, Sweden, Netherlands, France, Ireland

Top 10 Cities of Visitors: London (UK), New York, Berlin, San Francisco, Seattle, Toronto, Sydney (AUS), Chicago, Washington DC, Singapore

Top Ten General Categories of Things People Are Looking For:

1. Our podcast or strategy game podcasts in general. Lots of variations on Three Moves Ahead. Easily number 1.
2. The blog. Try just added “.com” to the end, guys. Saves you a google search for the terms.
3. Star Ruler review. This exploded when the game went on sale on Steam last week.
4. Me and my opinions. Searches on my name or my name attached to a review. Sadly some of these reviews are in print only.
5. Civilization 5 stuff. Holy crap there is a lot here. Mostly people who want Babylon DLC without paying for it. But also strategies, maps, cheats, opening moves, etc.
6. Tom Chick and his opinions. Especially on Divine Wind.
7. Mods to various strategy games.
8. National character information.
9. Bruce Geryk and his opinions.
10. Reviews of Hannibal: Rome and Carthage and Hegemony: Philip of Macedon.

There are certainly people looking for Rob Zacny stuff, but not nearly at the scale they do Tom and Bruce. Shame. He’s every bit the writer they are.

10 Favorite Peculiar Searches:

The blog and podcast are popular enough now that I hardly ever get creepy sex terms like I used to.

1. Someone in Seattle and someone in the White Plains area of New York/Connecticut are very curious about marital situation. Over 60 searches from these two locales connected to my status – am I married? divorced? who’s my wife? etc.
2. “i want to be a mutant” – I gave this title to a post about the geographical limits of Fallout 3 and how it left my then residence off the map. No idea what these people are looking for.
3. “deadliest warrior review tom chick” – 19 searches for this, and if Tom hasn’t reviewed it yet, he really should.
4. “chick parabola” – I am glad this is a thing.
5. “whip select” – I am trying to forget Stormrise, but the internet won’t let me.
6. “bruce geryk favorite books” – I would guess “Going Rogue” and something about tanks.
7. “sim auschwitz” – God, I hate people.
8. “montezuma is a prick” – Yep.
9. “where did tom chick go on three moves ahead” – His life got busy. He wanted to try other things. He left. We parted on good terms. We always have a seat for him.
10. “”steveh” “south dakota” or “sdsu” or brenda or “steve hanley” or huron or wentworth or “liberty national” or “loan officer” or banker or desmet or nikken or “great western” or “first federal” or beef “ – I have no freaking idea.

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Three Moves Ahead Episode 123 – Reviewers on Revue

June 30th, 2011 by Rob Zacny · Podcast, Three Moves Ahead

ThreeMovesAhead

Ars Technica’s Ben Kuchera visits Three Moves Ahead to continue a discussion he started about reviewing standards and practices. Troy and Rob try to keep up as the panel discusses how writers’ relationships with their readers can affect their approach to reviews, what are a reviewer’s obligations, and the value of genre expertise.

Listen here.
RSS here.
Subscribe on iTunes.

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Report from the Front

June 28th, 2011 by Troy Goodfellow · Me

This morning I posted my first (and hopefully not final) post on the official Evolve PR blog. It summarizes what a lot of my friends have been asking me the last few months. “So how is it?”

Expectations are a funny thing, especially when you are someone of my level of intelligence and education. You begin to assume that you can do almost anything that has a mostly mental component provided you have some related experience. I certainly didn’t expect to walk in and master public relations immediately, but I did think that I would learn the ins and outs faster than I did. Still a lot to go, but I think I am better at it than I was a month ago and the month before that and the month before that.

The sad thing is that my game playing has pretty much fallen off a cliff. So I want to spend some of the holiday weekend catching up on all the strategy goodness I have been neglecting. Pride of Nations. Frozen Synapse. Six Gun Saga. Some of the preview builds that people send me because they still want to know what I think. It’s a tall order for one weekend…and the next one is crammed with social stuff.

Anyway, if you want to comment about the blog post on Evolve, do so over there if you can. And check out some of the great stuff Tom Ohle has written about the art and science of promoting games. He’s a smart guy.

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Training Wheels: Learning to Race

June 24th, 2011 by Troy Goodfellow · Design, Me, Racing

After a few struggles with Games for Windows Live, that blight upon online PC gaming that still manages to linger, I managed to get Dirt 3 up and running. As part of my mission of self improvement and genre expansion, I’ve taken to try racing games because 1) I have lots of friends who play them, and 2) how hard can they be? You take a car and drive fast until you reach the end without hitting anything.

One thing I learned very quickly is that skills from the real world intrude on gaming faster than skills from gaming intrude on the real world. Real world? Hate driving and I’ve never been very good at it. Dirt 3? Give me a fast car and an open road and I’m fine, but as soon as there is traffic I freak out and hit a tree. Or do a barrel roll. Or drive into a lake. Not good.

And all of this, by the way, with super training wheels activated. The Casual setting on Dirt 3 brakes for you on turns for God’s sake, so you just floor it and steer. Apparently steering is my problem.

My question is how am I supposed to make the leap from Casual to Not A Child if the game doesn’t teach me the basics on how important braking is? Does my car setup even matter at this level? Are the other cars letting me win?

Finding the right level for you in a strategy game is not usually a struggle. Generally, we play until the Peter Principle kicks in. Then, once we have proven our incompetence for the job, we know that we have a choice to drop down to an easier level and stay there and practice (or never get better) or just tough it out. Or quit, I suppose. But even at these lower and easier levels you are learning the systems and practices that you need to know to get better. In Civ, the tech tree works the same no matter what level you are at; research just takes longer. In your typical RTS, the AI will harvest inefficiently and advance more slowly, but the rock/paper/scissors system of units and counter units still prevails.

Aside from learning that I should probably stay on the road, the default Casual setting on Dirt 3 isn’t teaching me much about how to play the game or how to play a racing game in general. I don’t know which driver’s aids to turn off since I don’t quite know how each will affect my lame driving skills. Even flight sims never defaulted to “Look, nothing can hurt you except the ground. Now go for it.” You needed to turn invulnerability on and then fly your Hurricane through a nest of Heinkels.

So this weekend I dabble with the settings and see how much damage I can do. I’ve already had some sweet air time that I wish I had captured on the Youtube thing, but knowing my driving ability, I will be taking off again soon.

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Three Moves Ahead Episode 122 – Refreezing Synapses

June 23rd, 2011 by Rob Zacny · Podcast, Three Moves Ahead

ThreeMovesAhead

Mode 7’s Paul Taylor visits with Julian, Rob, and PC Gamer’s Dan Stapleton to talk about Frozen Synapse. They discuss the game’s development, its lengthy beta process and how that has contributed to the game’s success, and the decision to sell the game as a 2-for-1 package. Paul gets into the fiction a little bit, and how it has been received.

Apologies for any audio issues. Some interference got onto Paul’s audio track, and there were nearby lumberjacks chopping down trees with chainsaws.

Listen here.
RSS here.
Subscribe on iTunes.

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The Greek National Character

June 17th, 2011 by Troy Goodfellow · Feature:Nations, History

What this is about, including full list.

The Greeks are the Ur-culture for us in the West. Though our religious traditions are putatively Middle Eastern, our understandings of man’s relationship with other men, with nature, with society, and with the divine are very Greek. This shouldn’t be surprising, since even those Middle Eastern religious traditions were mediated through a Greek lens; the Levant had been Hellenized almost three centuries before the Romans showed up, and you can see bits of Greek philosophy throughout the Christian scriptures; even the Rabbinical writings. Thomas Aquinas made Aristotle palatable for the Middle Ages, the Renaissance was all about rediscovering what the Greeks had known and voila, we are all Greeks now.

The irony, of course, is that when most of us think of the glory of Greece we are really thinking of the glory of Athens. It flatters us to see our ancestors as good as we think we are – wise and democratic and rich, building great buildings and encouraging math and science. Ancient Greek culture was varied, of course; from the military state of Sparta to the tyrannies of Syracuse. Plus all the city states like Thebes and Corinth, and islands like Rhodes and Crete, and hinterlands like Macedonia and Magna Graecia, mostly separate from classical Greek history until they decide to take starring roles.

As I noted in the entry on French character, culture is elusive as a game variable. You can certainly have it as a factor, mathematize it. But to weaponize it and make it an attractive option is more difficult. That’s probably why the Civ games have generally looked to Alexander as the great Greek hero even though he really doesn’t embody many of the attributes we generally associate with the Glory of Greece. He was a man of empire, not city states. He didn’t just honor the gods, he aspired to be one. He may have been a man of culture, but he was mostly a man of war. He didn’t simply punish cities, he razed them. He could be considered the first “modern” conqueror of the classical world, a breaking point in Greek culture since all the rulers that came after him saw him as the model despite his brief life.

This is where the national bonuses come in, of course. Rise of Nations can honor Alexander with strong Greek cavalry, but lets make sure they also get bonuses at the university. Civ 5 can have the perfect Alexandrian war machine (before the latest patch, it was almost unstoppable once you had horseback riding), but also include that diplomatic bonus for dealing with city states, since that’s what the Greeks did, right?

The best historical Greek game, of course, is Hegemony: Gold, from Longbow Digital Arts. No other game comes even close to understanding how distance, terrain and politics kept the Greek states divided and made Philip’s hegemony over Greece a wonder of diplomacy and warfare. It isn’t great for understanding how the developers (and us) understand the Greeks as a people, but it’s simply brilliant in understanding them as an historical artifact.

When people ask me how I got interested in ancient history, though, my answer reveals why two games have excelled at bringing the Greece we want to believe in to life. As a kid, it was all about the myths. And just as Alexander paid homage to the shade of Achilles, the most Greek of the strategy games do honour to the myths that are some of the foundations of our literature.

Whenever I write about Age of Mythology, I usually dip into one of two modes. First, it is a simply brilliant design. It has two interweaving cycles of rock/paper/scissors in units and three factions so distinct that you cannot copy strategies easily from one to the next. And yet, it is still immediately easy to understand if you get what an RTS is. Second, it’s stupid fun watching monsters eat stuff and knock things down. Only Rise of Legends has cooler creatures, but you have no damned idea what any of them are.

But Age of Mythology also has one of the only story based campaigns in an RTS that speaks to me as a story. It is consciously framed and elaborated as a myth. The hero, Arkantos, must regain the blessing of Poseidon for his home of Atlantis and to do so he must travel far and wide undertaking many labors. He meets other heroes and voyages to distant Egypt and the Northlands (have to get those factions in there) building to a climactic battle against an evil Titan. True, most of the scenarios are the usual build barracks, build soldiers, kill soldiers, build more, etc. model but the overall arc and the scenario goals make sense in the context of an epic tale. Arkantos gets as appropriate reward for victory, but it is bittersweet as the rewards in most Greek myths end up being.

The Greek mythic world is so strong and evocative that Ensemble clearly had no problem thinking about which gods to include, what their powers would be or which monsters and heroes to have (of course, only the Greeks have named heroes – that’s how they roll). Even the single expansion, Titans, was more Greek myth instead of going to China or India or Mesoamerica. Of all three factions, the Greeks were the most traditional, for sure. But they were also the most thought out and the one that spoke immediately to my heart.

The Impressions city-builder Zeus had some of this spirit as well. Like most of the Impressions games, it had a pretty weak historical grounding in ancient class systems. It did however let its hair down for once and try to have fun. The architecture was a little off, the walkers seemed a little happier and heroes and monsters and gods walked the street. Zeus was Xena, a light fantasy world where missions popped up and you would solve them and then move on to the next monster of the week.

By focusing heavily on the implementation of Greek hero stories and myth, Ensemble and Impressions are able to transport us to a pre-classical Greece that still feels sort of like the Greece we know from Herodotus and Thucydides. Leonidas didn’t hold the pass with 300 spearmen, 5 centaurs and a cyclops; in fact he didn’t hold the pass at all. In a way, these games carry on the philosophy of Darklands, the old Microprose RPG set in medieval Germany as the Germans believed it to be.

In the end, we have absorbed and twisted all the Greek philosophies. The math and natural history has been superseded or disproven. But Hercules still has strength. Achilles is still swift of foot. And Odysseus is still trying to find his way home. The very best games with Greek themes speak not about Greek character as much as they speak the to child in us that first fell in love with those stories.

Coming up, India. One billion strong and growing.

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