Jenn: people should not be able to finish another’s sentences before they start them!
Troy: nope. but here we are
As I tried to unravel what was left to do this week from the things I should have done last week, I was pointed to the PAX panel on freelance games journalism hosted by many people I love and respect. If you want to know the basics and are too afraid that I will call you an idiot, listen. It’s a good panel.
One thing that it really missed, though, is that even as gaming becomes more multiplayer and linked, and as our experiences are more varied and separated, games writing is still a very singular practice. People like me play a game and talk about what we have seen with very little reaction to what someone else might have seen, or how they reacted to it.
Creativity sucks. There’s no getting around that. I can think of a lot of one man studios and five man studios, but two man studios are few and far between because creativity and – importantly – the expression of that creativity requires a slight submission of the self to the creative enterprise.
Time for some obvious history here. [Read more →]