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Thanks to All Donors

November 2nd, 2011 by Troy Goodfellow · Podcast, Three Moves Ahead

The last week of October’s Pledge Drive saw a flurry of activity, and we couldn’t be happier with the response from our listeners and the gaming community at large. There were more donors and more funds were raised than last year.

We are very grateful for your support – all of it. I know that not everyone could donate, so no shaming those of you that didn’t. But the funds we have raised are a material reminder that so many of you agree that Three Moves Ahead is something unique, special and worth donating a little cash to.

I’ve often said that I would podcast for an audience of 25, just as this blog started with about that number of daily hits. As a stat geek, though, it’s been very gratifying to see the show expand and connect with a real community of individuals, not all of whom are necessarily into strategy games. Your donations will make sure that Rob can properly devote some time to the show without feeling like he is burning cash and also honor our excellent producer.

Thanks again to everyone and I wish we could thank all of you individually. One more small favour – if you’re on iTunes, rate and/or review the show so we can have all of your feedback in one place.

See you next October.

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NaNoWriMo and Why I Won’t Do It

November 1st, 2011 by Troy Goodfellow · Me

I wasn’t really a fan of National Novel Writing Month (i.e., November Hackapalooza) until I came to terms with the basic fact that it’s not about quality, it’s about discipline and that’s a value I can get behind. Encourage people to commit to just putting the damn thing on paper and you are slowly building some important writing skills. Also it’s a nice community thing that lets friends check on each other and support each other even if nothing ever gets published. It’s a world wide writing workshop, dominated by amateurs and hobbyists, and that’s OK. It seems to be full of the kind of good will that the internet needs much more of.

But it’s not for me.

Writing is easy if you are a genius or don’t really care about what you put down. But for most of us, writing is a very hard thing if you want to be taken seriously. If you always stick with your first draft, you are not doing it right. Just as Scrabble ability is more related to math and pattern recognition skills than vocabulary size, writing well requires more than love of language; it demands a serious respect for the audience, the editor and yourself.

Writing is really hard when life insists on kicking you in the face with things you would like to write about but can’t. I blogged more, for example, when I had lots of different games to play and no burdens on what I could say about them. Now I have a day job that eats creative energy, and I can’t write on this blog about the Crusader Kings 2 beta, or the status of Sword of the Stars 2, or the tensions between being a former journalist and a gun for hire or why it sometimes takes so long to answer email. If I write about the job, it will be on the corporate blog and that’s a space where I represent Evolve even more than I do in my normal life (this is a small business; I always represent Evolve unless you aren’t in it or you are a very close friend). And this will never be the sort of blog where I spend a week complaining about my personal life or write about Bars And Pubs I Have Known.

So the idea of sitting and writing a novel which demands creativity and outlining and character arcs scares the hell out of me. Because I cannot do fiction. I think I have a skill with writing dialog, but mapping out a plot that strings those dialogs together and doesn’t reveal itself from the beginning is a skill I envy. I like to think that maybe I could have been a playwright or screenwriter, but that’s a lie, too. Sitting at my desk and typing a couple of thousand words every night to try to fit a story together is kind of terrifying. I’ve read some great short stories and those demand the kind of precision I love in writing, but still. Plot.

Nope, it’s non-fiction for me, and I will start my e-book before the end of the year once I’ve done the research, made sure I can pay for awesome cover art and looked at what a decent price point will be. Plus, I really want to learn video this month and it’s been much harder than I thought it would be to make time for Flash of Steel TV.

If I end up starting with a Christmas Special, shoot me.

If any commenters are participating, or have in the past, let me know. Keep me updated. I’d love to read your work.

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Three Moves Ahead Episode 140 – Three Turns Ahead

October 27th, 2011 by Rob Zacny · Podcast, Three Moves Ahead

ThreeMovesAhead

Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a strategy game, and is therefore a totally valid topic, and not pure self-indulgence from Rob.

Listen here.
RSS here.
Subscribe on iTunes.

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The Final Written Plea

October 26th, 2011 by Troy Goodfellow · Podcast

So October is pledge drive for the podcast. The donate button to the right has been set to go to Rob Zacny’s Paypal and not mine, and that’s how it will be for another month, though we’ll stop talking about it after this week. (Some people lag on listening, hence the time delay.)

We’ve been happy with the response so far from readers and listeners. We have a great and responsive audience, our comment section is full every week and your support is one reason why we’ve been able to get great guests and panelist this year under Rob’s hosting umbrella. So thanks to all who have donated.

But here’s the thing. Listening is up, and donations are down from last year. Lots of reasons for this, I guess. I don’t know enough about where our listeners are coming from to analyze why traffic has steadily grown from late last year and through this year to know why people are either giving less or feel less connected to the show.

I do know that times are tough and that every dollar is a luxury. And I won’t guilt anyone into donating to a show that is free and will always be free. This is, as I’ve said, a “tip your server” moment. Every week Rob and I get requests, suggestions, demands – all the things you would expect from an audience that expects quality and trusts us to deliver it. So while you can, and if you can afford it, throw what you can at the Donate button on the sidebar.

This “podcast fiscal” year, Three Moves Ahead moved from a steady panel to a series of great discussions with some our favorite British colleagues, had the first in depth breakdown of Alpha Centauri with Brian Reynolds, dealt with serious wargames in a way no other podcast does, melds the world of board and computer wargames as they should be, and had six weeks of Soren Johnson being brilliant. And I said my farewell as host, if not patron. And tomorrow’s show will be one of the rare non-strategy shows with a guest who should talk more about games.

It’s been a good year, and I’ve learned a lot from both Rob and his guests and from all of you that comment. I think Three Moves Ahead is unique in the podcast space, and our subscriptions keep growing. But it takes work and time and effort to plan, organize and schedule a show that works. This will never make a profit, and will never cost you a cent you don’t have to pay.

But now’s your chance to thank Rob, Julian, Bruce, producer Michael Hermes and myself.

Honestly, it’s better than buying me a beer later. I need to watch my weight. I can’t speak for Bruce’s weight. He looks small, but emotion has a cosmic weight.

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November Toronto Board Gaming Meet – The 19th

October 24th, 2011 by Troy Goodfellow · Board Games, Me

OK. Let’s do this.

I want to meet people for board gaming – fans and readers and friends. I have settled on November 19th because it gives me about a month to think about some important things like location, choice of games and arrangements for anyone who wants to come but needs to travel. I know we have a lot of board game players who listen to the show, or people who want to play board games and need people to play with. This is a good way to meet new friends, start a gaming circle and maybe learn a few new tricks.

First things first: My apartment is much too small to host more than a half dozen people, and ideally we’d have a few different games going at once. I’d buy the pizza, you’d bring your own drinks, and all would be well. I have no space for that. Any suggestions for a location that would be comfortable for about 10 people would be welcome. (If we get fewer, then we adjust.)

Sign up in the comments if you are interested in participating or attending. Anyone is welcome – you don’t have to be from Toronto. But that is where it will be.

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Hey There, Little Buddy: The Sphere of Influence

October 23rd, 2011 by Troy Goodfellow · Design

Spheres of Influence are one of those diplomatic conceits that strategy games try to recognize but have trouble really bringing to life, and there’s a good reason for this. A sphere of influence isn’t “real” in the sense that an alliance or a vassal status is, though it supersedes both of those. A sphere of influence is a nebulous umbrella term for “these are the parts of the continent/globe/universe that I reserve the right to muck about in” – there is not always a formal status, connections can be economic or cultural or ideological as well as strategic and where there is no formal status you have to allow for competition in a game. A sphere of influence cannot be permanent in a grand strategy game and the putative allegiance of minor states or colonies needs to be worth competing for.

Well sort of. It depends on the timeline and scale. [Read more →]

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