I’ve been playing Crown of Glory: Emperor’s Edition over the weekend. It’s still a bit of a mess of a game interface wise, though better than it was. (Why doesn’t right click move units?) I need to study the economy a little more. And I still think the land battles are a distraction. I think […]
Entries Tagged as 'Wargames'
A pleasant surprise at sea
August 30th, 2009 · 1 Comment · Matrix, Napoleonics, Wargames, Western Civilization
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Alexandrian Wars
August 26th, 2009 · 4 Comments · Ancients, HPS, Wargames
I hate letting an ancient themed wargame slip by unnoticed. HPS Simulations has just released Alexandrian Wars, the third game in their Ancient Warfare series. It’s a good series in general because it’s at the scale where the HPS engine doesn’t fall apart, though the UI is still twenty years behind the times. There’s a […]
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Three Moves Ahead Episode 27 – Mark H. Walker and Lock N Load
August 25th, 2009 · 14 Comments · Matrix, Podcast, Three Moves Ahead, Wargames
The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame Lock N Load: Heroes of Stalingrad. Bruce and Julian dominate an unusually combative conversation, which only shows how much we care. What is the place of narrative in war games? Do designers overestimate how intuitive […]
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World War II General Commander: Early Moments
August 1st, 2009 · Comments Off on World War II General Commander: Early Moments · Matrix, Wargames, WW2
I picked up this game a couple of weeks ago but have only really begun to get into it. It’s your run of the mill Battle of the Bulge game, with a nice range of small and mid sized scenarios leading up to the big German push. I really don’t know where to even start […]
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Three Moves Ahead Episode 23 – Modelling Changes in Conflict
July 28th, 2009 · 10 Comments · Design, Podcast, Three Moves Ahead, Wargames
Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you model insurgency? What makes WW2 the default combat model if not the default […]
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World of Battles in Beta
July 16th, 2009 · 4 Comments · MMO, RTS, Wargames
World of Battles just shows how out of the loop I am. Someone was making a real time army building/troop collecting fantasy MMO wargame and no one told me? I probably got a PR announcement about it months ago, but today’s note from Calico Media was a bit of a surprise. Hard to tell from […]
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