Rod Humble is the CEO of Linden Labs. He is also makes small games, the most famous of which is probably the conceptual game The Marriage. He’s also a wargamer, and I wish I’d had more time to talk to him about what he was playing when I briefly saw him at E3 this year. […]
Entries Tagged as 'Wargames'
Do I Stay or Do I Go?
April 30th, 2011 · 9 Comments · Wargames
This week I started a PBEM game of War in the East with Bruce Geryk. Because apparently my mess of a life had room for one more colossal failure, I opted to play the Soviets. The Soviet opening position in Operation Barbarossa in WitE is a little bit of panic. You will lose hundreds of […]
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Give Me Back My Legions
March 9th, 2011 · 11 Comments · Ancients, Matrix, Slitherine, Wargames
It was probably when I replayed the Battle of Teutoberger Wald from the Roman side for the 20th time that I realized just how deeply Field of Glory has sunk into my gaming routine. It’s a not daily fix like Dungeon Crawl is or Civ 4 was for many years. But it is a game […]
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Three Moves Ahead Episode 99: War in the East
January 13th, 2011 · 20 Comments · Matrix, Podcast, Three Moves Ahead, Wargames
Scott Jennings (Lum the Mad) fills in for an ailing Rob as he and Bruce and Troy welcome Joel Billings (2by3 Games) and Erik Rutins (Matrix Games) to talk about what Gary Grigsby’s War in the East means for wargame design, scale, realism and detail and marketing of wargames. Pardon some of the sound […]
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Wargame UI
December 31st, 2010 · Comments Off on Wargame UI · Wargames
Over on his blog, my sometimes wargame opponent Peter Berger has written what he calls a “rant” about the problems with UI in wargames. Well worth a read. If you want to comment, do it over there – it’s his argument, not mine.
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Three Moves Ahead Episode 86: Logistics, Supply and News
October 14th, 2010 · 11 Comments · Design, Podcast, Three Moves Ahead, Wargames
Troy and Rob start the show with a talk about what Derek Paxton’s move to Stardock means for Elemental and the future of Stardock. They then segue into a discussion about logistics and supply rules constrain the player in interesting ways. Rob tells another wargame anecdote, we debate whether an AI really understands supply […]
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