Though consoles have their Red Rings of Death and Wiimote straps breaking and Playstation Home, there’s really a special sort of hell that PC gamers go through. My video card fan had been making weird noises for a week – louder than usual. It sounded like maybe the fan was loose, scraping the housing. Whatever […]
Entries Tagged as 'Three Moves Ahead'
Three Moves Ahead Episode 41 – Vic Davis and Solium Infernum
December 1st, 2009 · 13 Comments · Cryptic Comet, Podcast, Three Moves Ahead
Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We get an inside look at game design, how an […]
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Three Moves Ahead Episode 40 – Listeners Write Back
November 25th, 2009 · 10 Comments · Podcast, Three Moves Ahead
Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom? Thanks for your questions, and keep them coming. We might do this again some time […]
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Three Moves Ahead Episode 39 – Bob Smith and Armada 2526
November 17th, 2009 · 8 Comments · Matrix, Podcast, Sci Fi, Three Moves Ahead
Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of Armada 2526. Bob is a veteran of Creative Assembly and has been making games for over a quarter century. Is there room for another 4x sci-fi game? And how do you differentiate one title from […]
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Three Moves Ahead Episode 38 – Expansions and DLC
November 10th, 2009 · 7 Comments · Industry, Podcast, Three Moves Ahead
This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show […]
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Three Moves Ahead Episode 37 – Chris Park and AI War: Fleet Command
November 3rd, 2009 · 23 Comments · Indie Games, Interview, Podcast, Sci Fi, Three Moves Ahead
Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest […]
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