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Entries Tagged as 'RTS'

Have I missed one?

March 26th, 2007 · 2 Comments · RTS, WW2

When I first heard about War Front: Turning Point, I pretty much ignored it. First, it’s from a Hungarian developer that I don’t know a lot about, so it was under my radar. Second, Company of Heroes satisfies my WWII fix. Third, I’m sure I played the plot about Hitler being assassinated last year in […]

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Changing Tastes?

March 23rd, 2007 · Comments Off on Changing Tastes? · RTS, Sci Fi

I can’t say too much about Command & Conquer 3 until my review is finally written and uploaded, but I will say that it gives me more reasons to buy Supreme Commander. I’ve written before about how science fiction strategy games leave me a little cold. Give me muskets. Give me swords. Give me tanks. […]

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Sins of a Solar Empire Beta

March 22nd, 2007 · 3 Comments · RTS, Sci Fi, Stardock

If you pre-order Sins of a Solar Empire, you will have access to the beta testing beginning March 27. Tim Surette at Gamespot reports that Stardock is calling this a RT4X game. “Gamers looking to see if this really is a new genre will have a chance, thanks to the game’s beta test.” No, Tim, […]

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Everybody’s Different: Empire Earth III and RTS Design

March 15th, 2007 · 7 Comments · Design, Mad Doc, RTS

We don’t want this place to turn into Media Corner, so let’s get back to strategy games. A few months ago, I had a chance to see a very early build of Empire Earth III. (I wrote up a preview in the April CGM). Since I wasn’t a huge fan of the other Empire Earth […]

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Empire Earth III on the way

February 16th, 2007 · Comments Off on Empire Earth III on the way · Mad Doc, RTS

The first preview of Empire Earth III has gone online at PCGamer UK’s new home. I’ll probably have more to say about this later, but the reaction in comments all over the internet are decidedly mixed, with a large helping of surprise. Empire Earth II wasn’t that long ago, after all. The Art of Supremacy […]

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You read it here first…

February 7th, 2007 · 8 Comments · Gas Powered Games, RTS

Six months ago, I hypothesized that Supreme Commander‘s use of a super zoom could lead to players’ ignoring all the artwork and animation so they could look at the big picture strategic zoom. Why deprive yourself of more information in real time combat by sticking close to ground level? Now, Gamespy’s Allen Rausch is saying […]

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