My review of Sid Meier’s Civilization IV: Colonization is now up at Gameshark. There are some widely reported issues with the game, especially in how it handles Liberty Bells and education. The education one really doesn’t bother me that much since you don’t really need to educate that many people and most of the resource […]
Entries Tagged as 'Review'
Hinterland Review
October 7th, 2008 · Comments Off on Hinterland Review · City Builder, Crispy Gamer, Review, RPGs, Tilted Mill
I had to get my theory of Manifest Destiny and Hinterland to a larger audience. I like the game a lot, but there are some undeniably annoying interface and information issues that need to be cleaned up in a patch before I can recommend it whole heartedly. A little more variety in portraits would be […]
Tags:
Spore Review
September 23rd, 2008 · 13 Comments · Electronic Arts, Gameshark, Maxis, Review
The review is up at Gameshark. It’s short, and a little low on original insight, mostly because so much has already been said. I do make a reference to a Broadway composer that most of my audience has no interest in, which I suppose makes me a swishier Kieron Gillen. The review may seem to […]
Tags:
Romance Review
September 11th, 2008 · 8 Comments · Crispy Gamer, Review
Romance of the Three Kingdoms XI is worth a look. It’s not the kind of game that I would play every night, and I still don’t feel like I have a firm grasp of the diplomacy or on how many retainers I should actually have to start with to get a fair shot. But I […]
Tags:
Space Siege Review
August 27th, 2008 · 1 Comment · Crispy Gamer, Gas Powered Games, Review, RPGs
When I saw Space Siege at E3, it looked like a nice, light Action-RPG. I had no idea how light the complete version would be. To even call it an RPG is a bit of a stretch. You do have a character that improves over time, but it’s more of a Progress Quest type thing. […]
Tags:
Supreme Ruler 2020
July 31st, 2008 · 1 Comment · Battlegoat, Gameshark, Review
SR2020 has problems, not the least of which is the lack of any really clear explanation of how everything fits together. And it may be because a lot of it doesn’t. The more I look at the game, the more I wonder how much of it is a Potemkin village, built to look like a […]
Tags: