Last week was the Third Annual Paradox Convention and it returned to Stockholm. I was there two years ago, but it was an in and out trip for the most part. See the games, meet the people, go to a pub, fly home. This year, I had a week – front loaded with work of […]
Entries Tagged as 'Me'
Talking Components
January 11th, 2012 · 3 Comments · Board Games, Me, Media
While doing my weekly conference call with Dirk Knemeyer regarding the board game we are working on, we got onto the topic of components. Well, not exactly. We got onto the topic of math and measurements and geometry, but basically it came down to what we expect from components. When people praise a board game, […]
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2011 on the Blog
December 31st, 2011 · 2 Comments · Blogs, Me
It has seemed liked every year for the last three has been a transitional year for some reason, and the blog always suffers a little. This year, with a change in city and profession, was more transitional than anticipated, so I played fewer games freshly, and was constrained in what I could really say about […]
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2011 Can Bite Me: End of Year Reflections
December 10th, 2011 · 12 Comments · Awards, Blogs, Me
Friends and acquaintances and colleagues know that the last couple of years have been pretty rough for me. Two Christmases ago, my father died. Last winter, my personal life underwent a great upheaval that is still not settled. And this year, a new job took me away from strategy gaming as intently as I once […]
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Starting From the Middle
December 6th, 2011 · 8 Comments · Design, Me
I think and write a lot about accessibility of strategy games. I do this for a couple of reasons. First, I love them and want more people to play them. I think strategy gaming scratches an intellectual itch (the desire to see a plan come together, the balancing of timing and resources, the original narrative […]
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The Toronto Meetup: Armchair Design Session
November 22nd, 2011 · 7 Comments · Me
The meetup at the Tequila Bookworm last Saturday was a good crowd of eight, which was about perfect since we had a chance to play games with almost everyone, but not really talk, which is a shame. The space was good except for the mismatched tables and Goodwill chairs, but we had it to ourselves. […]
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