As I’ve written many times, I am really not a big fan of scifi games, 4x or otherwise. You really need something special to keep my eyes from glazing over. Sins of a Solar Empire did that, Gal Civ 2 did that, AI War sort of did that but even there it was the design […]
Entries Tagged as 'Interview'
Three Moves Ahead Episode 74: Classic Game Analysis – Freedom Force w/ Ken Levine
July 20th, 2010 · 4 Comments · Design, Interview, Podcast, Retro, Three Moves Ahead
Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing […]
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Three Moves Ahead Episode 62: Gettysburg – Scourge of War
April 27th, 2010 · 12 Comments · Civil War, Interview, Podcast, Three Moves Ahead, Wargames
Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do […]
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Three Moves Ahead Episode 37 – Chris Park and AI War: Fleet Command
November 3rd, 2009 · 23 Comments · Indie Games, Interview, Podcast, Sci Fi, Three Moves Ahead
Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest […]
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Civ Rev on iPhone
August 11th, 2009 · 4 Comments · Firaxis, Interview
I guess it makes sense to port a relatively simple TBS like Civilization Revolution to the iPhone. If you want the full skinny, Chris Remo has a conversation with the game’s producer, Jason Bergman, over at Gamasutra. This is such an insane project because we’re putting out so much gameplay to a platform where we’re […]
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Dawn of War II Interview
February 17th, 2009 · 4 Comments · Interview, THQ
Having written a column last week that said the RTS was dead, Tom Chick now has an interview with THQ’s Jonny Ebert that addresses how some developers are trying to rescue the genre through re-design. We decided if we continued on our current course, we weren’t going to succeed. RTS sales had plateaued and are […]
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