Fun fact: My review of Victoria for Computer Games Magazine was the first review I was ever paid for. Chris King’s opening developer’s diary for Paradox’s upcoming Victoria 2 tries to explain the thinking behind making the game in the first place, and the reasoning is still a little unclear to me. There are two […]
Entries Tagged as 'History'
Treasure Hunter
September 24th, 2009 · 6 Comments · History, Me
An English farmer with metal detector recently stumbled upon one of the largest hoards of Anglo-Saxon gold and silver ever found. The find is being compared to uncovering another Book of Kells insofar as its importance in understanding Anglo-Saxon art and culture. I love the idea of archaeology and treasure hunting. As my colleague Brett […]
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Seven Cities of Gold (1984)
March 5th, 2009 · 12 Comments · Design, Feature:Map, History
For an explanation of what this series is about, go here. It’s been 25 years since Dan Bunten and EA released Seven Cities of Gold for the Atari 800, Commodore 64 and Apple II and it’s still the most influential strategy game ever made. I guess one of the Blizzard real time strategy games would […]
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Underdogs Update
March 2nd, 2009 · Comments Off on Underdogs Update · History, Industry
Eumel made a comment about this in the earlier post, but for those of you who don’t read the comments, Sarinee Achavanuntakul has made a public statement about the future of Home of the Underdogs.
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Dealing with “The Hitler Problem”
January 19th, 2009 · 21 Comments · Design, History
A writer with the name “Poisoned Sponge” has written a long post dealing with a question that I have tackled before many times. Taking the Total War games as his starting point, the writer asks about how far game designers can deal with the moral horrors of the 20th century. Creative Assembly is making an […]
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Age of Ensemble Reflections
December 29th, 2008 · 11 Comments · Crispy Gamer, Ensemble, History, Industry
Now that the series is complete and I have some distance from it, I can probably reflect a little more about the Ensemble three parter. I’m most happy with how open everyone was, especially with their criticisms of their own work. The series would simply not have been as interesting as it was if Shelley, […]
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