Tom and I sit down with Johan Andersson of Paradox Interactive and Kim Soares of Nitro Studios to talk about Hearts of Iron 3, East India Company and what it’s like for a hardcore strategy publisher at the new E3. Please excuse the background noise. E3 is a noisy place and Paradox had no ceiling […]
Entries Tagged as 'Paradox'
Three Moves Ahead Episode 15 – E3 Special
June 4th, 2009 · 3 Comments · E3, Paradox, Podcast, Three Moves Ahead
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Europa Universalis series (2000-2008)
May 15th, 2009 · 10 Comments · Feature:Map, Paradox
What this is about. More than probably any other major recent strategy series, the Europa Universalis games are about maps. You have maps of territorial control. Maps of religious influence. Maps of cultural extent. Maps of what you haven’t found yet. And every choice that Paradox Studios makes in ascribing a characteristic to a province […]
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Hearts of Iron 3 Updates
March 15th, 2009 · Comments Off on Hearts of Iron 3 Updates · Design, Paradox
I’m a little annoyed that I won’t be at this month’s Game Developers’ Conference. There are a couple of journalism panels I want to see, including one with my friend and podcast panelist Tom Chick, and another about the flight of journalists to the development side of the industry. But the big annoyance is that […]
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Vae Victis First Impressions
November 23rd, 2008 · 6 Comments · Paradox, Review
I will have more to say about the EU: Rome expansion and how the game expands the roles of characters, not always to good effect, but here are some initial thoughts about Vae Victis‘s strengths and weaknesses. – Big warning. It’s very unstable. I’ve had the game crash at least a dozen times, usually through […]
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Too Much To Do
November 10th, 2008 · 1 Comment · AGEOD, HPS, Me, Paradox
I spent the last week writing an article that, it seems, won’t see the light of day for another few weeks. But it consumed a lot of my time, so I haven’t had much of a chance to look around. Until now. And there is a lot to see. AgeOD released World War One: La […]
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The biggest strategy map ever?
October 17th, 2008 · 7 Comments · Design, Paradox, Preview
Paradox is promising that their upcoming WW2 strategy sequel, Hearts of Iron 3, will have 10,000 provinces. As a point of contrast, Hearts of Iron 2 had a little over 2600. So, almost a fourfold increase in territories. If my hometown Miramichi doesn’t get a separate territory, I will be a little sad. Why so […]
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