Last week was the Third Annual Paradox Convention and it returned to Stockholm. I was there two years ago, but it was an in and out trip for the most part. See the games, meet the people, go to a pub, fly home. This year, I had a week – front loaded with work of […]
Entries Tagged as 'Paradox'
Play The Rainbow: Early Thoughts on Pride of Nations
September 11th, 2011 · 4 Comments · Design, Paradox, Wargames
I can’t rightly remember the first grand strategy game to have multiple map overlays, each designed to show different bit of pertinent information. Europa Universalis was 2000, and it had different maps for diplomacy, terrain and religion as well as the political map where I did most of my work. Civilization IV came later and […]
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Back to Work
June 14th, 2011 · 2 Comments · E3, Me, Medieval, Paradox, RPGs, Sci Fi
E3 was fun, but different. I was a little envious listening to Bill Abner and Tom Chick and Gus Mastrapa all my other friends talking about the great stuff they saw at the show, since I was mostly tied down and I hate waiting in lines. I did get a couple of breaks to just […]
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Three Moves Ahead Episode 101 – A Most Ingenious Paradox
January 27th, 2011 · 14 Comments · Paradox, Podcast, Three Moves Ahead
Rob and returning guest Jenn Cutter discuss what they saw at the Paradox convention in New York. The Escapist’s Greg Tito helps out with some good questions and pro-tips on how to make a game presentation awkward for journalists. Troy Goodfellow just can’t quit you, and refuses to leave until you understand how great Crusader […]
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Paradox Convention 2011
January 25th, 2011 · 13 Comments · Industry, Paradox
I will admit that it was weird to attend an event and not feel any pressure to write about any of it. Over a dozen games were on display, some of them with static images or limited play. But there was still a lot to be excited about. First the disclaimer. My employer, Evolve PR, […]
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Three Moves Ahead Episode 79: Victoria 2
August 25th, 2010 · 20 Comments · Paradox, Podcast, Three Moves Ahead
Rob Zacny’s sound goes in and out, but when it works you can hear him, Troy and Julian talk about the latest grand strategy game from Paradox. Why does it make Julian angry? Do you have to force the politics to make them interesting? What does the game get right and wrong about the […]
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