I recently noted that Rise and Fall: Civilizations at War has some of the best RTS naval mechanics around. And, considering the dearth of good naval simulations out there, it’s nice when anyone pays attention to that military arm that Mahan considered the sine qua non of real power. To that end, my latest developer […]
Entries Tagged as 'Developers'
Developer Interview: Ming-Sheng Lee
April 7th, 2006 · 2 Comments · Interview, Magitech
In another of my series of interviews with independent strategy game developers, Ming-Sheng Lee of Magitech games agreed to answer a few questions about his enterprise, its past and its future. Magitech is a Canadian gaming company that has had a bad run of luck. Its first game, Takeda, had the misfortune to arrive shortly […]
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Civilization IV: Warlords summary
March 20th, 2006 · Comments Off on Civilization IV: Warlords summary · Firaxis, Preview
A quick scan of the fact sheet for the upcoming Civ IV expansion shows few surprises. Here are some of the additions and some of my notes. A new great person type: the “Warlord.” — Why go with a whole new word and not just “Great General” to go with the Great Scientist or Great […]
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2k Games announces the 2006 Firaxis lineup
March 16th, 2006 · 3 Comments · Firaxis, Preview
I mostly don’t believe in premonitions. But I’ve had a hell of an odd month considering 2k’s announcements. It was only yesterday that I was complaining about the surge of Roman city building sims. So what does 2k announce? CivCity: Rome. For those keeping count, that makes four Roman city builders. In 2006. Nuts. It […]
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Developer Interview: Norb Timpko
March 1st, 2006 · 1 Comment · Civil War, Interview, Mad Minute
Last year’s Civil War Bull Run:Take Command 1861 was one of last year’s big surprises. A game that could have been just Bull Run: Total War was in fact a compelling and endlessly replayable masterpiece. I had some minor misgivings related to the low res graphics at the action level, but I was mostly impressed. […]
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Developer Interview: Michael Akinde
November 21st, 2005 · 3 Comments · Ancients, Imperium, Interview
In the first of what I hope will be many interviews with independent strategy game developers, Michael Akinde agreed to answer some questions about Imperium: Rise of Rome, game design and the place of history in the game business. This interview was originally going to be the first thing published on my new domain, but […]
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