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Entries Tagged as 'Developers'

Big Huge Role Playing News

February 20th, 2007 · 1 Comment · Big Huge Games, RPGs

Big Huge Games is moving away from the strategy genre for a while, it seems. Next Generation is reporting that Bethesda Softworks veteran Ken Rolston is signing on with the RTS masters to make a role playing game. A console role playing game, by the way. They haven’t said which console, but considering the company’s […]

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Empire Earth III on the way

February 16th, 2007 · Comments Off on Empire Earth III on the way · Mad Doc, RTS

The first preview of Empire Earth III has gone online at PCGamer UK’s new home. I’ll probably have more to say about this later, but the reaction in comments all over the internet are decidedly mixed, with a large helping of surprise. Empire Earth II wasn’t that long ago, after all. The Art of Supremacy […]

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Combat Mission Q&A

February 14th, 2007 · Comments Off on Combat Mission Q&A · Battlefront, Interview

Battlefront’s Steve Grammont sat down to answer some questions from Gamespot about Combat Mission: Shock Force. Lots of great little nuggets there, including some theorizing that a land war with Iran is unforseeable at the moment.

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You read it here first…

February 7th, 2007 · 8 Comments · Gas Powered Games, RTS

Six months ago, I hypothesized that Supreme Commander‘s use of a super zoom could lead to players’ ignoring all the artwork and animation so they could look at the big picture strategic zoom. Why deprive yourself of more information in real time combat by sticking close to ground level? Now, Gamespy’s Allen Rausch is saying […]

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Pro-G gets a do-over on EU3

February 2nd, 2007 · 6 Comments · Media, Paradox, Review

A few days ago, I linked to the Pro-G review of Europa Universalis III – a review that was unsatisfactory for its bare understanding of the game. After Paradox PR applied pressure to the editor, they got a new review with a more positive impression to be a “second opinion”. Then both reviews were averaged […]

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Review Puzzlement of the Day

January 30th, 2007 · 7 Comments · Media, Paradox

From Ian Morris’s review of Europa Universalis III: For the sake of this example, let’s presume we’re playing as sleepy old England. To invade another country, you must first declare war on it, which is done by clicking a button. After doing that, you must then find a way of amassing an army and getting […]

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