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Entries Tagged as 'Developers'

Theatre of War: Five Opening Moments

May 14th, 2007 · Comments Off on Theatre of War: Five Opening Moments · Battlefront, WW2

1. Dual core computers are not exactly new, so why do I have to turn the second core off in order for the game to run properly? I want to use all my processing power. 2. These loading screens take forever. 3. The first campaign on the list lets you play as Poland in September […]

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Catan on Xbox

May 8th, 2007 · 7 Comments · Big Huge Games, Board Games, Consoles

It’s odd, but the prospect of playing an online version of Settlers of Catan with high production values has me closer to dropping coin on a console than all the zombie/alien/robot killing glamor that the living room gamers have been screaming about for years. So it’s reassuring to read Julian Murdoch’s positive impressions of Big […]

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New lands to proselytize

May 3rd, 2007 · 2 Comments · Shrapnel

Dominions 3 was probably last year’s best grand strategy game. Best role playing game, too. And I still haven’t found time to explore all of it. So the news that the 3.08 patch includes two new nations is both thrilling and infuriating. More nations and armies to control. Great! More nations and armies to learn […]

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Napoleon’s Ambition

May 3rd, 2007 · 1 Comment · Paradox

Paradox has announced an expansion for Europa Universalis III. This August, Napoleon’s Ambition will move the clock up to 1820. This announcement is interesting for a couple of reasons. First, throughout development of the core game, Paradox and its legions of fans maintained that expanding the timeline into the wars of Napoleon was a mistake […]

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Plugging a developer blog

May 2nd, 2007 · 1 Comment · Blogs, Imperium

Just thought I’d post a link to Michael Akinde’s developer blog for the still-in-planning stages Imperium: Rise of Rome. I love developer blogs when they provide some insight into how they see game design. Michael has, so far, laid out the basics of his political system and just added a bit comparing Age of Napoleon […]

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AgeOD’s American Civil War: Tutorial Tirade

April 21st, 2007 · 5 Comments · AGEOD, Civil War

Memo to developers: When you create an ingame tutorial, do everything you can to help the player. Telling me to move my troops to a region “three to the west” isn’t very helpful when the number of possible routes to the west is greater than one. It doesn’t hurt to highlight the key region, or […]

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