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Entries Tagged as 'Developers'

The Problem with Expansion Packs

July 19th, 2007 · 2 Comments · Firaxis

The problem with expansion packs is having to relearn everything because they’ve messed with some pretty familiar mechanics. This is my big issue so far with Beyond the Sword. While I love the scenarios and mods I’ve tried, the new techs and espionage system really mess with my mojo. You know how it is when […]

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Another History of Civilization

July 18th, 2007 · 1 Comment · Firaxis

For those of you who missed my thumbnail sketch of the entire series in the Civ Chronicles, Benj Edwards from Vintage Computing has done a bang-up job on the original game for Gamasutra. Edwards contacted me early in his research, wanting to make sure that he was covering the bases and that he wasn’t simply […]

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Medieval 2 Kingdoms and Expansion Packs

July 18th, 2007 · Comments Off on Medieval 2 Kingdoms and Expansion Packs · Creative Assembly, Medieval, Preview

No, I haven’t got an early look. And I’m too busy in Beyond the Sword boot camp to go back to knights and archers and beehive tossers in beautiful 3D. But Kieron Gillen’s preview is up at Eurogamer. It’s full of great bits, and is, as he notes, perilously close to a review. He makes […]

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So Close…

July 15th, 2007 · 6 Comments · Slitherine, StrZone/XtrGamer

My review of Europe: Commander at War is up at Gamesquad (formerly Xtreme-Gamer, formerly Strategy Zone Online.) Commander is one of those games that has some superior design but occasionally poor execution. The good parts of the game – and there are many – are often undone by an AI that has no teeth. – […]

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Well what do you know…

July 10th, 2007 · 11 Comments · Creative Assembly, History

Remember when I made that snarky comment about the Mayans throwing beehives? Turns out it’s true. Sort of. The Popol Vuh states that in one battle, Mayan leaders trapped wasps and hornets in gourds and released the insects at an auspicious moment to panic the enemy. And the Medieval II expansion isn’t the first game […]

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Shall we go again, your Majesty?

July 3rd, 2007 · 14 Comments · Paradox, RTS

I just got an email from Paradox PR stating that they have acquired the IP rights to Majesty, the creative but underperforming 1998 RTS from Cyberlore. In Majesty, you controlled your kingdom indirectly, giving incentives for many units to take actions but not necessarily giving orders. Apparently, Paradox has an interest in reviving this franchise, […]

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