Flash of Steel header image 4

Entries Tagged as 'Developers'

Les Grognards Screenshots

November 12th, 2008 · 2 Comments · Battlefront, Napoleonics

There are 40 new screenshots of the long in development Histwar: Les Grognards here. Pretty, but it looks awfully dark. Is it always raining in Europe? Or in a state of permanent twilight?

[Read more →]

Tags:

East is East and West is West

November 12th, 2008 · 12 Comments · AGEOD, Wargames, WW1

Quick question for AgeOD, a studio whose games I’ve championed for the last few years: Why in the name of Mercator would you do a wargame with the continent of Europe as the centerpiece and have the map turned 70 degrees? I thought I could deal with this since a) I’m not a moron, and […]

[Read more →]

Tags:

Too Much To Do

November 10th, 2008 · 1 Comment · AGEOD, HPS, Me, Paradox

I spent the last week writing an article that, it seems, won’t see the light of day for another few weeks. But it consumed a lot of my time, so I haven’t had much of a chance to look around. Until now. And there is a lot to see. AgeOD released World War One: La […]

[Read more →]

Tags:

Elemental: War of Magic

November 4th, 2008 · 12 Comments · Stardock

For years, Brad Wardell of Stardock Studios has been talking about making a Master of Magic type game. We finally get a name and a website. We wanted to just call it Elemental but but trademark reasons we needed to come up with a sub-title. We wanted to give it a sub-title that was a […]

[Read more →]

Tags:

Date Finalized For War Plan Pacific

November 3rd, 2008 · 2 Comments · Shrapnel, Wargames, WW2

I had a look at early build of War Plan Pacific and liked some of what I saw. It’s now on schedule for a November 20 release.

[Read more →]

Tags:

When Parody Becomes Real

November 3rd, 2008 · Comments Off on When Parody Becomes Real · Electronic Arts, Industry

Three years ago I pointed to a parody that promised “Great Book Games” including a game based on Dante’s Inferno. Well, EA thinks it can actually make money with this setting.

[Read more →]

Tags: