Saturday night, I went to the Braves-Nationals game, probably my final game at RFK. Next year, a new stadium opens on the waterfront, paid for by the tax dollars of the citizens of Washington DC, because I guess they have money to throw around in the hope that it will lead to business development. I […]
Entries Tagged as 'Design'
On the Origins of Species
September 13th, 2007 · 3 Comments · Design, Wargames
Via Scott Krol, Gamespy has an article from John Keefer about the wargames of the past and their connection to the cons we know and love. I was reading the article (and Krol’s fact checking) as I took a break from writing my review of Armageddon Empires. Then it hit me why wargaming and serious […]
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The Seven Starting Questions
September 3rd, 2007 · Comments Off on The Seven Starting Questions · Design
From Game, Set, Watch I see that Warren Spector has a design blog now. His latest post has the Seven Questions that, in his mind, can help a designer decide whether or not to even bother with the next step. 1. What are we trying to do? What’s the core idea? 2. What’s the potential? […]
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Application Overload
August 31st, 2007 · 4 Comments · Design, Me
Another tech entry, but there is a connection to game design so bear with me. A couple of months ago I succumbed to Facebook pressure. Some old friends from college were using it to stay connected and they wanted me to be part of the fun. I signed on, and before I knew it I […]
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Eight Things Not To Do Is Done
August 27th, 2007 · 4 Comments · Design
Soren Johnson has just wrapped up his two part post on mistakes people make in game design, specifically strategy game design. For the most part, I agree with with eight points but, being a contrary type, I have a few nitpicks here and there. Make sure you read both parts one and two before you […]
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How the Pros See Design
August 19th, 2007 · Comments Off on How the Pros See Design · Design, Firaxis
It’s the second link to Soren Johnson’s blog in a week, but he’s answered a question that people have been asking for while. Alpha Centauri had a unit creation tool, but this feature was not included in Civ 4, even though the latter drew many lessons from the scifi title. Apparently Firaxis thought the tool […]
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