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Entries Tagged as 'Design'

Some Thoughts on Cryptic Comet

January 5th, 2015 · 3 Comments · Cryptic Comet, Design

The news that Vic Davis is abandoning computer game design to focus on board games isn’t that much of a surprise. His western card game Six Gun Saga can be easily imagined as a cardboard and plastic material object. His first game, Armageddon Empires was a deck-building hex-based wargame. And his multiplayer masterpiece, Solium Infernum […]

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Age of Bronze. Men of Stone – Part One

January 5th, 2014 · 4 Comments · Books, Design, Movies

Though I have many friends deep into manga and comic books, grapic novels have never been an art form that I’ve spent much time with. Still, enough people recommended Eric Shanower’s Age of Bronze to me that I felt obligated to check it out. It’s about the Trojan War, one of the great western myth […]

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Faction Design vs The Red Baron

July 6th, 2013 · 4 Comments · Design, Firaxis, WW1

Sid Meier’s Ace Patrol (Firaxis) is a fun, light air tactics game for the iPad. You have a crew of WWI pilots that gather experience and skill as they shoot down enemy planes, escort bombers or protect/destroy important installations. It is turn based, it has nice art and interface and it manages to evoke WWI […]

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Sins of the Father: 7 Grand Steps and Generational Games

July 5th, 2013 · 5 Comments · Design

If pressed to describe Mousechief’s 7 Grand Steps, Step 1: What Ancients Begat, it would not be an easy task. I mean, look at this thing: A lot of games you can sort of figure out by just staring at the screens, but 7 Grand Steps defies that. Steam categorizes it as a strategy game, […]

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Giving History to Historical Settings

May 4th, 2013 · 8 Comments · Design

It’s a weird thing, but the feature I am most excited about in the upcoming Civilization V: Brave New World is a relatively minor mechanic designed to plug in to the much larger changes. It’s Archaelogy. Yes, always excited about new civilizations, since I love writing about that sort of thing, and really, the archaeology […]

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So Where Do You Start?

April 26th, 2013 · 8 Comments · Design, Me

I get a lot of email from people that want to play strategy games – that are attracted to particular strategy games because they like the subject matter or because they listen to our podcast and everything sounds so amazing that they have to get into this system cracking nutbar hobby of ours. It’s one […]

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