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A Life Well Wasted

April 30th, 2009 · 1 Comment · Podcast

I don’t listen to many podcasts, to be honest. Most of them follow the same tired routine as mine – a round table of gaming know-it-alls. By trying to stick to a single topic, Three Moves Ahead tries to distinguish itself, but for the most part we’re just another bunch of guys (almost always guys) […]

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Three Moves Ahead Episode 10 – Multiplayer Rambling

April 28th, 2009 · 30 Comments · Podcast, Three Moves Ahead

A disorganized and rambling panel deals with multiplayer gaming in general and some war stories is specific. Bruce and Tom give the not-so-secret history of Tom vs Bruce. Julian sings the praises of the Gamers With Jobs community. Troy explains how he and Bruce used to spend lazy Sunday mornings. And Tom outs himself as […]

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Whip Select (TM) Whiplash

April 27th, 2009 · 6 Comments · Creative Assembly, RTS

I’ve been struggling with my review of Sega’s Storm Rise, and mostly because I’ve been struggling with the interface. Developed by Creative Assembly’s junior studio in Australia, the selection mechanism is a registered trademark – Whip Select (TM) – and it’s a bit of a lie since most of the time you cannot whip, and […]

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Starcraft II Beta Opening?

April 27th, 2009 · 1 Comment · Uncategorized

So alleges Eurogamer.

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Sid Meier’s Gettysburg (1997)

April 25th, 2009 · 13 Comments · Design, Feature:Map, Firaxis, Wargames

What this is about One of the defining features of historical wargames is the use of terrain to capture important features of the battle(s) being portrayed. An acquaintance is developing a tabletop game based on Foronovo, so he is working out how to reflect the riverside and mud. Hastings needs a hill, Teutoberg Forest needs […]

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Demigod – This Sums It Up

April 24th, 2009 · 6 Comments · Gas Powered Games, Stardock

One of the great things about having Tom Chick as a friend, is that it compels me to read everything he writes. Which means that I read his final word on Demigod, summing up what a lot of us are thinking. Reviews of Demigod should concern themselves primarily with the game and not the launch. […]

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