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Costikyan on Randomness

September 28th, 2009 · 6 Comments · Design

Talks like this are why I hate missing GDC. Even an Austin GDC. (Spotted at RPS.)

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Order of War review fact check

September 26th, 2009 · 18 Comments · Media, WW2

From IGN’s Mark Birnbaum: While not totally unprecedented in gaming, it is quite rare to find a WW2 game that offers a German campaign to players. While apparently not taboo to allow gamers to light up American troops with an MG-42 in Return to Castle Wolfenstein’s multiplayer, it’s not as common to have full-fledged campaigns […]

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Once More Unto the Teach

September 25th, 2009 · 9 Comments · Me

A blogging heads up for my readers. Assuming someone hasn’t stolen my fingerprints and set me up for a bunch of armed robberies in Missouri, next week will see me begin a long term substitute teaching position at a local public school. With the freelance market slowing down and other things affecting our family income, […]

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Treasure Hunter

September 24th, 2009 · 6 Comments · History, Me

An English farmer with metal detector recently stumbled upon one of the largest hoards of Anglo-Saxon gold and silver ever found. The find is being compared to uncovering another Book of Kells insofar as its importance in understanding Anglo-Saxon art and culture. I love the idea of archaeology and treasure hunting. As my colleague Brett […]

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Diplomacy – With Hats

September 23rd, 2009 · 11 Comments · Board Games

This is great. Via Darius Kazemi‘s Twitter.

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Selling Boardgames and Complexity

September 23rd, 2009 · Comments Off on Selling Boardgames and Complexity · Podcast

This week’s Gamers With Jobs Conference Call has an interesting discussion about how Hasbro sells board games and the matter of complexity in design. It starts at around the 23 minute mark.

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