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Ranting from the top

March 7th, 2007 · 1 Comment · GDC

GDC seems bigger than it was when I was last here in 2004. And my mailbox continues to fill with news from middleware developers with whom I have little in common. The two are probably connected somehow. This morning I went to the so-called “rant session”. This time it was the publishers holding forth about […]

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March Strategy Preview

March 5th, 2007 · Comments Off on March Strategy Preview · Preview

This will be my last post before I start packing and do all that other stupid stuff to prepare for my flight. I had some hassles pop-up over my arrangements, so if I look a little pissed off tomorrow, you can guess why. March is shaping up to be the month of “Weren’t you on […]

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Blog Management

March 4th, 2007 · Comments Off on Blog Management · Blogs

I’ve added a plugin that list recent comments to the sidebar, but removed the category listing. There are still categories, but they aren’t on the sidebar, mostly because the list was too long. The search function should help some people, and the tags at the bottom of each post will still refer readers to similar […]

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Apologies for lack of content

March 3rd, 2007 · 2 Comments · Me

Just a brief note to acknowledge that my posting has been on the light side lately. More substantial commentary will be on the way once some upcoming work is published and once I get back from GDC. I’ll try to update some from the press room at the conference next week, but we’ll see what […]

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Opening Day

March 1st, 2007 · 3 Comments · Baseball

I just got my tickets for opening day at RFK. Spring is here. Which means it’s time to load up Pure Sim Baseball 2007 and get to work on that all-decade team league. Pure Sim has the best player/team import tool. Too bad it doesn’t quite recognize all those 19th century player portraits.

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Games That You Are Supposed To Like

March 1st, 2007 · 5 Comments · Me

From Peter Berger’s recent post about Galactic Civilizations II. Stardock’s Galactic Civilizations II is a great game. I can’t stand it. It appeals to a lot of players, has simple game mechanics, an acceptable UI, and a very high degree of polish. There are many people whose opinions I respect who enjoy it immensely, and […]

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