The gaming press has always run heavily on rumor, but there comes a point when reporting rumors gets to the harmful stage. Like when the rumor slanders a publication’s credibility. And is based entirely on a Gamespot forum post. There seems to be this idea that if you say that it is just a rumor, […]
The End Is Here: Farewell CGM
March 13th, 2007 · 23 Comments · CGM, Media
The word is slowly creeping through the Internet, but it is now official, I guess. Computer Games Magazine and MMO Games are no more, killed by TheGlobe.com. It was a sudden death, but don’t believe people who say those are the easy ones. This wasn’t because the magazine was in any financial trouble, or was […]
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April CGM
March 13th, 2007 · Comments Off on April CGM · CGM
This is a great issue. I knew almost nothing of Huxley going in, but Tom Chick’s preview has me more than curious (even though FPS MMOs are way out of my league.) And Bauman still attracts writers who want to cover the stuff around gaming and not just the games themselves. Check out Erica von […]
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Stepping Towards the Canon
March 12th, 2007 · 7 Comments · History, Industry
Many moons ago, I posted about creating a canonical list of video games, using the National Film Registry as a model. Now we have a first step of a sort. I wanted to hit this talk at GDC but didn’t for some reason. All of the interesting panels are scheduled at the same time. Anyway, […]
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Jet-lag
March 12th, 2007 · Comments Off on Jet-lag · GDC, Industry, Me
I just flew in from California last night, so I have some serious jet-lag. I never used to get it, but I suppose I am at that point where I can’t just do anything I want to anymore. So the content will be light today. I will have more to say about GDC later, but […]
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Chris Taylor on SupCom
March 8th, 2007 · Comments Off on Chris Taylor on SupCom · Gas Powered Games, GDC
This morning, in a mostly rambling speech about the development of Supreme Commander, Chris Taylor came out looking like one of the most optimistic game designers out there. He once again talked about how the crunch-time/overtime filled development cycle is an unnecessary evil that produces worse games and bitter employees. He ridiculed the idea of […]
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