After many weeks away from Europa Universalis III, I returned to it yesterday to see if the new patch addresses my minor concerns. The AI powers are now much more aggressive against the American native states. In my current game as Castile, it’s only 1530 and England has already wiped out the Huron, Iroquois, Shawnee, […]
Curious Disclaimers
April 10th, 2007 · Comments Off on Curious Disclaimers · Industry, WW2
While searching for mods and scenarios for Close Combat: Cross of Iron, I came across Close Combat Org. It seems to be the big clearing house for this sort of thing. At the bottom of the page, they have this disclaimer: This site is not affiliated to or has anything relating to the philosophies of […]
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Not sure this is a selling point…
April 10th, 2007 · 4 Comments · Design
Wargamer reports that John Tiller’s Campaign Atlanta is now available. One of the features is “The largest map yet featured in the ACW series. Over 100 miles in continuous length, that’s over 1,300 hexes north to south. More than 500,000 hexes in total!” For those of you who thought my opinions didn’t matter…well, apparently you’re […]
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If you have to keep saying it…
April 8th, 2007 · 6 Comments · Media
It’s been a long time since anyone really cared about Adrenaline Vault, once one of the most popular game review websites. They were famous for never using one word where seven would do, leading to 5000 word reviews of truck racing games or something equally silly. It’s been in turmoil and on hiatus for months. […]
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Brad Wardell Leaks All Over the Place
April 7th, 2007 · 7 Comments · Stardock
Hey, it’s his company, so the Stardock head honcho can do whatever he wants. But he has dropped some tasty game design nuggets about his upcoming fantasy strategy game over at Quarter to Three. Quick summary? Heavy emphasis on player development, simultaneous movement, big on magic and dragons will kill a lot of stuff. Naturally, […]
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Close Combat: Cross of Iron – Opening Thoughts
April 7th, 2007 · Comments Off on Close Combat: Cross of Iron – Opening Thoughts · WW2
I’ve been dabbling with Close Combat: Cross of Iron a little in the last few weeks. Not enough to do a complete review yet, but enough to raise some questions about the release of an updated version of a ten year old game. While reading Bill Trotter’s eight page review at Wargamer, three things hit […]
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