The latest post from Michael Akinde on the combat model of Imperium deals with how battles actually transpire. The best part: Perhaps the most common situation when two sides meet is that one of them withdraws from battle. In this period, it was almost impossible to force a battle on a reluctant enemy, and the […]
Fidgit Colonization Diary
September 16th, 2008 · 4 Comments · Firaxis, Preview
If, like me, you have been waiting anxiously for the new Civ 4: Colonization, you can sate your appetite for a while by reading Tom Chick’s game diary over at Fidgit. Today’s lessons? You can name terrain features like rivers, just as in ye olde Conquest of the New World. And there are both burial […]
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What’s Slitherine’s Secret?
September 16th, 2008 · 2 Comments · Slitherine
In the last two weeks, British strategy studio Slitherine has signed partnerships with the Military History channel and BBC. This is after a high profile partnership with The History Channel in the development/repackaging of Legion Arena/Great Battles of Rome and their new title Great Battles of the Middle Ages. Maybe it’s because there is more […]
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Game Writing Gone Horribly Bizarre
September 15th, 2008 · 1 Comment · Firaxis, Preview
From Jon Miller’s multiplayer preview of Civ 4: Colonization at Gamespot. However, we remained mindful of the number of turns we had remaining in the game, since the ultimate goal of the game is to build your fledgling settlements into a nation that’s powerful enough to fight off the advances of your home country and […]
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Solium Infernum Updates
September 14th, 2008 · 2 Comments · Cryptic Comet, Design, Preview
Just a reminder that the last month or so has been chock full of design diary stuff about Vic Davis’s upcoming Solium Infernum. Some highlights. My design goal was to incorporate both known and hidden information into a system that let you try and get a feel for how combats might resolve but had enough […]
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Dear Gamestop
September 12th, 2008 · 12 Comments · Industry
In a political season full of the usual misinformation, misunderstandings and outright lies, it’s not surprising that Gamestop’s Bob McKenzie would say: We’re not saying we won’t be impacted at all by digital distribution, but the average customer isn’t going to have the patience for a 72-hour download for a game on their system I […]
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