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Entries from October 30th, 2012

76 Trombones: Me and Game Music

October 30th, 2012 · 4 Comments · Music

Video Games Live has been on the nerd concert scene since 2005 and I’d never had any great desire to go. First, the idea struck me as a little like those K-Tel “Best of the Classics Compilations” where you can get your Bach smashed up against your Chopin, music chosen for no better reason than […]

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Three Moves Ahead Episode 192: Fallen Enchantress

October 29th, 2012 · Comments Off on Three Moves Ahead Episode 192: Fallen Enchantress · Podcast, Stardock, Three Moves Ahead

This week, original panelist Tom Chick returns to wax poetical about Fallen Enchantress, Stardock’s follow up to Elemental: War of Magic. He finds a welcome audience in Fallen Enchantress lead designer, Derek Paxton. What do Rob, Troy and Bruce have to add? Listen to a discussion of design docs, original vision, AI debates and discussion […]

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Three Moves Ahead Episode 191: Return to Summoner’s Rift

October 22nd, 2012 · 3 Comments · Podcast, Three Moves Ahead

In case you missed it over the last year, Rob Zacny has gone whole hog into covering e-sports and professional gaming. So he takes this opportunity to welcome back Rhea Monique and new guest Julian Williams to talk to he and Julian about League of Legends, how it compares to Starcraft 2 as a sport […]

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Three Moves Ahead Episode 190: The XCom Review Show

October 15th, 2012 · 8 Comments · Design, Firaxis, Podcast, Sci Fi, Three Moves Ahead

Just in case you aren’t quite tired of XCom chatter yet… We were lucky to have two of our semi-regular panelists (Dave Heron and Jon Shafer) join us on the show, though really we could have probably picked any of our friends at random and had a good chat. Spoilers: We all like the game […]

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XCom: Enemy Unknown – Some Thoughts

October 12th, 2012 · 13 Comments · Design, Firaxis

XCom: Enemy Unknown has taken over my Steam friends list in the same way that FTL: Faster Than Light did a few weeks ago. XCom is bigger, flashier and, I think, more important than FTL – largely connected to the reasons that Ben Kuchera laid out earlier this week in his essay at Penny Arcade […]

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Supervision Required #1: Lessons Learned the Hard Way

October 9th, 2012 · 3 Comments · Me, Supervision Required

Saturday was the first time Jenn Cutter and I endeavored to broadcast our gaming adventures and tastes. You can go back to her blog post for the more detailed plan, but the idea was we would each play Super Mario World, we would stream our performance and people could watch and comment. If you were […]

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