Rob and returning guest Jenn Cutter discuss what they saw at the Paradox convention in New York. The Escapist’s Greg Tito helps out with some good questions and pro-tips on how to make a game presentation awkward for journalists. Troy Goodfellow just can’t quit you, and refuses to leave until you understand how great Crusader […]
Entries from January 27th, 2011
Three Moves Ahead Episode 101 – A Most Ingenious Paradox
January 27th, 2011 · 14 Comments · Paradox, Podcast, Three Moves Ahead
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Paradox Convention 2011
January 25th, 2011 · 13 Comments · Industry, Paradox
I will admit that it was weird to attend an event and not feel any pressure to write about any of it. Over a dozen games were on display, some of them with static images or limited play. But there was still a lot to be excited about. First the disclaimer. My employer, Evolve PR, […]
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Clearing Up Some Misunderstandings
January 22nd, 2011 · 7 Comments · Me
1. The blog is not over. I will keep writing here, with the encouragement of my employer, and will still talk about strategy game design. I will have to watch how I phrase things, but you can keep watching this space. 2. The podcast is not dead. Three Moves Ahead will continue into the future […]
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Not A Goodbye, But A Reboot
January 19th, 2011 · 70 Comments · Industry, Me, Media
I recently tweeted that my day was going so well that it reminded me why I love to write. On my Formspring, someone asked me why, so I went into how for someone like me writing is as close to magic as anything in my life. When I write and the words are flowing and, […]
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Three Moves Ahead Episode 100: The Reboot
January 18th, 2011 · 12 Comments · Podcast, Three Moves Ahead
Troy makes a shocking announcement that leaves the podcast in shambles. Listen here. RSS here. Subscribe on iTunes.
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Three Moves Ahead Episode 99: War in the East
January 13th, 2011 · 20 Comments · Matrix, Podcast, Three Moves Ahead, Wargames
Scott Jennings (Lum the Mad) fills in for an ailing Rob as he and Bruce and Troy welcome Joel Billings (2by3 Games) and Erik Rutins (Matrix Games) to talk about what Gary Grigsby’s War in the East means for wargame design, scale, realism and detail and marketing of wargames. Pardon some of the sound […]
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