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Entries from June 30th, 2009

Three Moves Ahead Episode 19 — Looking back, looking forward 2009

June 30th, 2009 · 19 Comments · Podcast, Three Moves Ahead

Troy, Tom and Julian look at the year so far and look ahead to see what games they liked and what they are anticipating. Detours into diving, naval warfare and whether Starcraft 2 will appeal to the masses. Stay tuned to the end for a look at who chose which race for their Dominions 3 […]

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Why Facebook Games May Matter

June 30th, 2009 · 10 Comments · Industry

When Brian Reynolds gets hired by the biggest social gaming company in America, either he’s selling out to the one part of the game business that is rapidly expanding or Social Games are about to get a lot more interesting. Here’s hoping it’s the latter. What the press release doesn’t say is that the new […]

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Grigsby’s War in the East

June 29th, 2009 · 15 Comments · Matrix, Wargames, WW2

Yeah, it will take forever to finish a game, but still looking forward to it.

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Strategy Games of the Half Year – 2009 Edition

June 29th, 2009 · 6 Comments · Awards, Me

Six months in and 2009 already has some strong contenders for best strategy game of the year. In all, it’s been a strong half year with a few surprises. But, with the caveat that I have not played a final buld Blood Bowl yet, I still had no trouble coming up with the three best […]

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Slitherine Adapts Miniature Rule Set for PC

June 28th, 2009 · 11 Comments · Ancients, Slitherine

Slitherine Studios was born as a computer game company formed by two miniature wargamers (they played miniature wargames, I mean. They aren’t especially small.) A couple of years ago they took a break from computer game development to co-publish a new rule set for ancients miniatures. The Field of Glory: Ancient and Medieval Wargaming Rules […]

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Print Screen June

June 25th, 2009 · 2 Comments · Crispy Gamer, Print Screen

E3 kind of screwed with the usual publishing schedule, so my Print Screen column is up now – a few weeks later than usual. Plus had some back and forth with my Crispy Gamer editors because the book was a pain in the ass to really make comfortable to most readers. Read here for some […]

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