The review is up at Gameshark. It’s short, and a little low on original insight, mostly because so much has already been said. I do make a reference to a Broadway composer that most of my audience has no interest in, which I suppose makes me a swishier Kieron Gillen. The review may seem to […]
Entries from September 23rd, 2008
The Media Loves Spore
September 22nd, 2008 · 8 Comments · Electronic Arts, Maxis, Media
I’ll have more to say once my review gets uploaded, but I wonder if Spore isn’t the biggest PC title ever released. It will certainly be dismissed by a lot of hardcore gamers, but it has been written about in all the major newspapers, many important newsblogs, and has been getting extended coverage in all […]
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Forcing Battle
September 16th, 2008 · 1 Comment · Design, Imperium
The latest post from Michael Akinde on the combat model of Imperium deals with how battles actually transpire. The best part: Perhaps the most common situation when two sides meet is that one of them withdraws from battle. In this period, it was almost impossible to force a battle on a reluctant enemy, and the […]
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Fidgit Colonization Diary
September 16th, 2008 · 4 Comments · Firaxis, Preview
If, like me, you have been waiting anxiously for the new Civ 4: Colonization, you can sate your appetite for a while by reading Tom Chick’s game diary over at Fidgit. Today’s lessons? You can name terrain features like rivers, just as in ye olde Conquest of the New World. And there are both burial […]
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What’s Slitherine’s Secret?
September 16th, 2008 · 2 Comments · Slitherine
In the last two weeks, British strategy studio Slitherine has signed partnerships with the Military History channel and BBC. This is after a high profile partnership with The History Channel in the development/repackaging of Legion Arena/Great Battles of Rome and their new title Great Battles of the Middle Ages. Maybe it’s because there is more […]
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Game Writing Gone Horribly Bizarre
September 15th, 2008 · 1 Comment · Firaxis, Preview
From Jon Miller’s multiplayer preview of Civ 4: Colonization at Gamespot. However, we remained mindful of the number of turns we had remaining in the game, since the ultimate goal of the game is to build your fledgling settlements into a nation that’s powerful enough to fight off the advances of your home country and […]
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