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Entries from March 24th, 2008

Cult of the Wastelands

March 24th, 2008 · 1 Comment · Cryptic Comet

While I try to determine whether the game I am reviewing is just bland or just forgettable, I should probably remind you all to get the free expansion to Armageddon Empires. I haven’t tried Cult of the Wastelands yet, but I’m still pushing AE when and where I can. Vic Davis can now begin work […]

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Encyclopedia of War: Ancient Battles (1988)

March 20th, 2008 · 14 Comments · Ancients, Feature:Anc, Retro, Review, Wargames

In 1988, Cases Computer Simulations and R.T. Smith released Encyclopedia of War: Ancient Battles, a game that was intended to be the first in a series of historical miniature games. The mid 80s was probably the high point of wargame dominance in the computer gaming market, and there were really no ancient wargames on the […]

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New RTS Column

March 18th, 2008 · 1 Comment · Crispy Gamer, RTS

If you like real time strategy, and I do, make sure you check out Tom Chick’s new column at Crispy Gamer, “Rush, Turtle, Boom.”

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Tom versus Bruce Online

March 18th, 2008 · 3 Comments · CGW

EDIT: Tom v Bruce lives on from time to time in their verbal skirmishes at this blog’s official podcast, Three Moves Ahead. From time to time, we’ll play games and relive some of that rivalry as well. CGW/GfW’s Tom verus Bruce has probably done as much to amuse me as any single game has, and […]

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Shrapnel Reassures on 82nd Airborne

March 17th, 2008 · 8 Comments · Shrapnel, WW2

Remember 82nd Airborne? No? You’re probably not the only one. The wargame has been in development for years, with barely a peep from anyone connected to the project. Shrapnel Games was formed specifically to deliver 82 Airborne, a sequel to Empire Interactive’s 101st Airborne. Well, Shrapnel’s Timothy Brooks promises that it is still being worked […]

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Annals of Rome – The Designer’s Perspective

March 17th, 2008 · 5 Comments · Ancients, Feature:Anc, Interview, Retro

As I noted in an edit to my Annals of Rome entry, I was delighted to get an email from the designer of the game, George Jaroszkiewicz. The fact that he was not credited in the original packaging (“When I created the game, it was inconvenient to publish my name, so I invented the name […]

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