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Entries from January 16th, 2008

THQ buys BHG

January 16th, 2008 · 7 Comments · Industry

Local strategy game developer Big Huge Games (Rise of Legends, Rise of Nations, Asian Dynasties, Catan) is now a wholly owned subsidiary of THQ (Company of Heroes, Supreme Commander, Titan Quest, Baby Bratz). Though this means we probably won’t see any more of the BHG take on the Age of Empires series, and that there […]

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What I’ve Written For Crispy Gamer

January 14th, 2008 · 1 Comment · Crispy Gamer

Reviews Supreme Commander: Forged Alliance Geometry Wars: Galaxies DS Neverwinter Nights 2: Mask of the Betrayer Europa Universalis: Rome XIII Century: Death or Glory Galactic Civilizations II: Twilight of the Arnor Supreme Commander (360) Space Siege Romance of the Three Kingdoms XI Hinterland Battleforge Stalin vs Martians East India Company Hearts of Iron 3 Majesty […]

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Out For A While

January 12th, 2008 · Comments Off on Out For A While · Me

I’m on a road trip to the West Coast for the next few days, so no updates till mid-week.

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February Games for Windows

January 11th, 2008 · 4 Comments · CGW

The new Games for Windows magazine has a long cover story about Demigod, the new I’m-not-quite-sure-what-it-is from Gas Powered Games. Lots of screenshots. The key other story is the long feature on games that were delayed or canceled. In Jeff Green’s wrap-up of the problem ridden Rise and Fall: Civilizations at War, he mentions that […]

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Sins of a Solar Empire

January 10th, 2008 · 1 Comment · Preview, RTS, Stardock

I’ll have a full preview up soon, but I do want to keep the buzz going for Sins of a Solar Empire. For the uninitiated, it’s a real time 4X sci-fi game. Sort of a real time Galactic Civilizations, which makes sense since Stardock is publishing it. I wasn’t quite sure how you could keep […]

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Soren Johnson Interview

January 9th, 2008 · 2 Comments · Blogs, Firaxis, Maxis

Soren Johnson is also good for a quote, so it’s only natural for Rock, Paper, Shotgun to hit him up for an extensive interview about the PC market, game design and inspiration. Some highlights: On the shrinking range of AAA titles: [T]here’s still a few blockbuster Triple-A franchises that are still cranking out… but if […]

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