Announcement and screens here. Now for the fisking. Empire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the […]
Entries from August 22nd, 2007
New PC Gaming Blog
August 20th, 2007 · 3 Comments · Blogs
British gaming brains Kieron Gillen, Alec Meer, Jim Rossignol and John Walker have launched a new blog devoted to computer gaming. Rock, Paper, Shotgun has been up for a few days but I missed the launch I guess. So start reading it today since it has an interview with Ken Levine.
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Supreme Ruler 2020
August 20th, 2007 · 1 Comment · Preview, RTS
In my review of Battlegoat’s Supreme Ruler 2010, I called the game a “first draft of the future”, a reference not simply to the setting of the game but to Battlegoat’s promise as a designer. I could see lots of little things in the game that I found appealing. So it’s with a conflicted heart […]
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SimCity: Societies Preview
August 20th, 2007 · 6 Comments · City Builder, Electronic Arts, Gameshark, Preview, Tilted Mill
The fruit of my brief trip to EA Headquarters ten days ago can be found now on Gameshark. A lot of people will not like this game. Societies turns its back on so many SimCity assumptions that the hardcore city building audience will be astonished. Not that this is a bad thing. I agree with […]
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How the Pros See Design
August 19th, 2007 · Comments Off on How the Pros See Design · Design, Firaxis
It’s the second link to Soren Johnson’s blog in a week, but he’s answered a question that people have been asking for while. Alpha Centauri had a unit creation tool, but this feature was not included in Civ 4, even though the latter drew many lessons from the scifi title. Apparently Firaxis thought the tool […]
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