Another tech entry, but there is a connection to game design so bear with me. A couple of months ago I succumbed to Facebook pressure. Some old friends from college were using it to stay connected and they wanted me to be part of the fun. I signed on, and before I knew it I […]
Entries from August 31st, 2007
There Are Prizes For Games Writers?
August 31st, 2007 · Comments Off on There Are Prizes For Games Writers? · Awards, Media
Apparently the UK has a Games Media Award. The finalists can be found here. The blog and podcast nominees are international (which PC Gamer podcast are they talking about?) but the writers and print publications are all Brits. And, in a very British way, the awards will be presented in a bar. It is odd […]
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The Best Extension Ever
August 29th, 2007 · 5 Comments · Me
I’m not a technology evangelist of any sort. I use things that work well and let me do the things that I like to do. I’m really a terrible fanboy. But if you do any sort of research or writing, then this extension should persuade you of the virtues of Firefox. Zotero lets you create […]
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PCGUK on Empire: Total War
August 28th, 2007 · 6 Comments · Creative Assembly, Preview
The PCGamer UK preview of the upcoming Empire: Total War is online, courtesy of Tim Edwards. Here are the highlights. Formations are the new rock-paper-scissors of warfare. It’s all about arranging men in such a way as to present the most possible muskets at the line of enemy advance. “A square of men beats a […]
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Unnecessary Warnings
August 27th, 2007 · 3 Comments · Industry, Wargames
I’m not a doctor. Or at least not the kind of doctor that can do you any good. So maybe there is a legitimate reason why Guns of August has an epilepsy warning. It seems like a very unlikely game to cause seizures, though. Especially since the warning cites “strong, flashing lights” as a trigger. […]
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Eight Things Not To Do Is Done
August 27th, 2007 · 4 Comments · Design
Soren Johnson has just wrapped up his two part post on mistakes people make in game design, specifically strategy game design. For the most part, I agree with with eight points but, being a contrary type, I have a few nitpicks here and there. Make sure you read both parts one and two before you […]
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