Flash of Steel header image 4

Entries from February 14th, 2007

What I’ve Written for The Escapist

February 14th, 2007 · Comments Off on What I’ve Written for The Escapist · Escapist

Gaming for Change Can’t Wait Till Tomorrow Multiple Roleplaying Disorder

[Read more →]

Tags:

New game news

February 12th, 2007 · 1 Comment · Preview

An update on upcoming games from the distant past and possible future. The future first. Battlefront has launched of the website devoted to its modern warfare game, Combat Mission: Shock Force. It has a NATO force taking on Syrian fundamentalists in both traditional armored combat and assymetric warfare. Judging from the screenshots, this will be […]

[Read more →]

Tags:

The Napoleon Complex

February 11th, 2007 · 7 Comments · Design, Gamers

When large groups of troops collide in Forge of Freedom, you have three options – autoresolve, tactical combat or quick combat. The first is self-explanatory. Tactical combat lets you control a battle like a traditional wargame and the quick model is all about placing troops in general stances on a grid and letting the thing […]

[Read more →]

Tags:

Heart of Empire: Rome cancelled

February 9th, 2007 · 5 Comments · Ancients, City Builder

We won’t be getting that fourth Roman city-builder after all. No official word on the reason for the cancellation. Originally slated for a 2006 release, it was supposed to be released later this month, but there hadn’t been a gold announcement so another delay would have been likely. Was the game just not finished yet? […]

[Read more →]

Tags:

Follow the Lemmings

February 9th, 2007 · 18 Comments · Me, MMO

I finally submitted to the years of peer pressure and Burning Crusade hype. I now have a World of Warcraft account. For now, it’s just a single level 10 Tauren. And thankfully I’ve had some friends and a guild to lend me a hand and give me some advice – no twinking unless free bags […]

[Read more →]

Tags:

You read it here first…

February 7th, 2007 · 8 Comments · Gas Powered Games, RTS

Six months ago, I hypothesized that Supreme Commander‘s use of a super zoom could lead to players’ ignoring all the artwork and animation so they could look at the big picture strategic zoom. Why deprive yourself of more information in real time combat by sticking close to ground level? Now, Gamespy’s Allen Rausch is saying […]

[Read more →]

Tags: