It’s weird when someone directly addresses a game design question you’ve been puzzling over, but never thought would be answered. Last year, I wrote a series of articles about simulation, Gary Grigbsy’s Eagle Day, and the Battle of Britain. I started out wondering how you’d ever make a casual Euro out of something like the [...]
Entries Tagged as 'WW2'
Unity of Command: Early Impressions
December 15th, 2011 · 10 Comments · Wargames, WW2
We’ll have a full chat about the game on the podcast later, I’m sure, but right now I want to state that Unity of Command is the intro wargame that Panzer Corps should have been. In many ways, Unity is the anti-War in the East. Both deal with the Eastern Front in WW2, but Unity [...]
Tags:
The Irrelevance of World War 2
November 29th, 2010 · 15 Comments · Design, WW2
Nothing like a provocative title to get the readers, I always say. As I play through the year’s good and great games and try to figure out which ones deserve which awards, I keep coming back to RUSE, a game that could be the biggest surprise of 2010 or the biggest underperformer of 2010 or [...]
Tags:
Making History Makes Things Clear
September 27th, 2010 · 7 Comments · Industry, WW2
“Did you think the launch was disaster?” “It was a disaster.” Earlier this month I spoke to Dave McCool and Chris Parsons from Muzzy Lane about the state of Making History 2. They reached out to me and wanted to acknowledge what went wrong, what went right and how they plan to fix things. Making [...]
Tags:
Three Moves Ahead Episode 83: RUSE
September 23rd, 2010 · 18 Comments · Podcast, RTS, Three Moves Ahead, WW2
This week, Rob takes the lead and sings the praises of RUSE, the new WW2 RTS from Ubisoft and Eugen Systems. Troy and Julian push him on the differences between the single and multiplayer components, whether it uses real deception and some rambling bits about World War 2 games in general. Listen here. RSS [...]
Tags:
Three Moves Ahead Episode 60: Achtung Panzer and WW2 Tactics
April 14th, 2010 · 25 Comments · Podcast, Three Moves Ahead, Wargames, WW2
Troy, Rob and Bruce participate in the wonkiest Three Moves Ahead ever, as Dr. Geryk makes up for weeks of absences with another tour de force rant. How does Achtung Panzer compare to Combat Mission? What do we expect from a WW2 tactical game, and how do these expectations mesh with reality? Turn based, real [...]
Tags:

