Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest [...]
Entries Tagged as 'Interview'
Three Moves Ahead Episode 37 – Chris Park and AI War: Fleet Command
November 3rd, 2009 · 23 Comments · Indie Games, Interview, Podcast, Sci Fi, Three Moves Ahead
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Civ Rev on iPhone
August 11th, 2009 · 4 Comments · Firaxis, Interview
I guess it makes sense to port a relatively simple TBS like Civilization Revolution to the iPhone. If you want the full skinny, Chris Remo has a conversation with the game’s producer, Jason Bergman, over at Gamasutra.
This is such an insane project because we’re putting out so much gameplay to a platform where we’re being [...]
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Dawn of War II Interview
February 17th, 2009 · 4 Comments · Interview, THQ
Having written a column last week that said the RTS was dead, Tom Chick now has an interview with THQ’s Jonny Ebert that addresses how some developers are trying to rescue the genre through re-design.
We decided if we continued on our current course, we weren’t going to succeed. RTS sales had plateaued and are actually [...]
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Content One Degree Removed: Fall From Heaven Interview
January 9th, 2009 · 7 Comments · Firaxis, Interview, Modding
I really feel like crap today, so I’ll take the easy blogging way out and link to Soren Johnson’s three part (I & II & III)interview with Derek Paxton, the lead modder on the total Civ IV conversion Fall From Heaven II. Paxton goes into what it takes to make a mod of this size.
FFH2 [...]
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Red Alert 3 Interview
October 27th, 2008 · 4 Comments · Electronic Arts, Interview, RTS
If you have any interest in EA’s upcoming Command and Conquer: Red Alert 3, you should read Chris Remo’s interview with Amer Ajami and Greg Kasavin over at Game, Set, Watch.
On the separation between the Red Alert and Tiberium branches of the Command and Conquer franchise:
AA: Red Alert 2 was the game that said, “You [...]
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Tilted Mill Interview Part II
August 4th, 2008 · No Comments · City Builder, Gameshark, Interview, Preview, Tilted Mill
Now we get to the good stuff – details on Hinterland.
The maximum party size is four guys. Everything that is made in town and equipped on your characters can be seen simultaneously. Every sword, every pitchfork that you own, you can just drag it around to where you want it. It allows for ease of [...]
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