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Entries Tagged as 'Slitherine'

Slitherine Adapts Miniature Rule Set for PC

June 28th, 2009 · 11 Comments · Ancients, Slitherine

Slitherine Studios was born as a computer game company formed by two miniature wargamers (they played miniature wargames, I mean. They aren’t especially small.) A couple of years ago they took a break from computer game development to co-publish a new rule set for ancients miniatures. The Field of Glory: Ancient and Medieval Wargaming Rules […]

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What’s Slitherine’s Secret?

September 16th, 2008 · 2 Comments · Slitherine

In the last two weeks, British strategy studio Slitherine has signed partnerships with the Military History channel and BBC. This is after a high profile partnership with The History Channel in the development/repackaging of Legion Arena/Great Battles of Rome and their new title Great Battles of the Middle Ages. Maybe it’s because there is more […]

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So Close…

July 15th, 2007 · 6 Comments · Slitherine, StrZone/XtrGamer

My review of Europe: Commander at War is up at Gamesquad (formerly Xtreme-Gamer, formerly Strategy Zone Online.) Commander is one of those games that has some superior design but occasionally poor execution. The good parts of the game – and there are many – are often undone by an AI that has no teeth. – […]

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Commander: Europe at War – Early Moments

June 18th, 2007 · 5 Comments · Matrix, Slitherine, WW2

I’ve mentioned Clash of Steel (no relation) a few times before. For me, it epitomizes the perfect light wargame. Units arrive, you place them, and then you run across a hex map of Europe killing Nazis. Commander: Europe at War is better. It’s not perfect, by any means, but I’m pleasantly surprised. Matrix Games has […]

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New Napoleonics

January 29th, 2007 · 1 Comment · Napoleonics, Slitherine

Slitherine Software has announced a partnership with Lordz Game Studio to develop a Napoleonic strategy game using Slitherine’s Arcane Legions engine. Then they had a dance party. Concept art is available on the Lordz Studio site.

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Developer Interview: Slitherine/Firepower

September 11th, 2006 · 2 Comments · Interview, Slitherine

Commander – Europe At War will add yet another title to an already long list of World War II games. Firepower Games is doing the lead programming work with Slitherine adding their experience in development and publicity. Iain McNeil of Slitherine and John Persson from Firepower agreed to answer a few questions about the upcoming […]

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